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@ -12,267 +12,167 @@ task('bhl_clean_cache', function()
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bhl_clean_cache();
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});
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task('bhl_try', function($args = [])
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class BhlProj
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{
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global $GAME_ROOT;
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public static ?BhlProj $active = null;
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$all_files = array($args[0]);
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public string $file_path;
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public array $inc_dirs = array();
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public array $src_dirs = array();
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public array $defines = array();
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public array $bindings_sources;
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public array $postproc_sources;
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public string $postproc_dll;
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public string $bindings_dll;
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public string $result_file;
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public string $error_file;
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public string $tmp_dir;
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public int $max_threads;
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public bool $deterministic;
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$bhl_inc_dir = config_base_dir();
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$res_file = "$GAME_ROOT/build/bhl.try";
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bhl_run_ex(
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$bhl_inc_dir,
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$all_files,
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$res_file,
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false/*not debug*/,
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true/*force*/
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);
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});
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task('bhl_callstack', ['alias' => 'bhc'], function(array $args)
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{
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global $GAME_ROOT;
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if(count($args) < 1)
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function getIncPath() : array
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{
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echo "Usage: ./gamectl bhl_callstack \"<callstack>\"";
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return;
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}
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$items = explode("\n", $args[0]);
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foreach($items as $item)
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{
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$item = trim($item);
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if(!$item)
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continue;
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if(preg_match('~(\d+)\s+\(\)\s+\(at (\d+):(\d+)\)~', $item, $m))
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{
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$func_hash = (int)$m[1];
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$file_hash = (int)$m[2];
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$line_num = (int)$m[3];
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$func_name = key(bhl_find_name_hash($func_hash));
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$file_name = bhl_find_module($file_hash);
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if(!$file_name)
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$file_name = "?";
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else
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$file_name = normalize_path($file_name, true);
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echo ($func_name ? $func_name : $func_hash) . "() in $file_name@$line_num \n";
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}
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}
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});
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task('bhl_callstack_file', function(array $args)
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{
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global $GAME_ROOT;
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if(count($args) < 1)
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{
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echo "Usage: ./gamectl bhl_callstack_file \"<path_to_callstack_file>\"";
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return;
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}
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$callstack = ensure_read($args[0]);
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run('bhl_callstack', [$callstack]);
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});
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task('bhl_find_module', function(array $args)
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{
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if(count($args) < 1)
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{
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echo "Usage: ./gamectl bhl_find_module <mod_id>";
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return;
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}
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$mod_id = (int)$args[0];
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$bhl_file = bhl_find_module($mod_id);
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if($bhl_file)
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echo "Found '$bhl_file'\n";
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});
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function bhl_find_name_hash($hash)
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{
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global $GAME_ROOT;
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$result = array();
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$files = scan_files_rec(array(config_base_dir()), array('bhl'));
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foreach($files as $file)
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{
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$cont = file_get_contents($file);
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if(preg_match_all('/(\w+)/', $cont, $ms))
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{
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foreach($ms[1] as $name)
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{
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$name = trim($name, '"');
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$var_hash = crc32($name) & 0xFFFFFFF;
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if($var_hash === $hash)
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{
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if(!isset($result[$name]))
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$result[$name] = array();
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$result[$name][$file] = true;
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}
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}
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}
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}
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return $result;
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}
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function bhl_find_module($mod_id)
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{
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global $GAME_ROOT;
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$files = scan_files_rec(array(config_base_dir()), array('.bhl'));
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$conf_dir = normalize_path(config_base_dir(), true);
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foreach($files as $bhl_file)
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{
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$module_path = str_replace($conf_dir, '', $bhl_file);
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$module_path = ltrim(substr($module_path, 0, strlen($module_path)-4), '/');
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if(crc32($module_path) === $mod_id)
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return $bhl_file;
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if($this->inc_dirs)
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return $this->inc_dirs;
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return $this->src_dirs;
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}
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}
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function bhl_result_file()
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function bhl_proj_file() : string
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{
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global $GAME_ROOT;
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return "$GAME_ROOT/build/ext_config/bhl.bytes";
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return get('BHL_PROJ_FILE');
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}
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function bhl_dir()
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function bhl_proj_load(string $proj_file) : BhlProj
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{
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$arr = json_decode(ensure_read($proj_file), true);
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if(!$arr)
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throw new Exception("Bad bhl project file: $proj_file");
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$proj = new BhlProj();
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foreach($arr as $k => $v)
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$proj->{$k} = $v;
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//NOTE: adding path to the file for further convenience
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$proj->file_path = $proj_file;
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foreach($proj->inc_dirs as $k => $v)
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$proj->inc_dirs[$k] = _bhl_make_abs_path($proj_file, $v);
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foreach($proj->src_dirs as $k => $v)
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$proj->src_dirs[$k] = _bhl_make_abs_path($proj_file, $v);
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foreach($proj->bindings_sources as $k => $v)
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$proj->bindings_sources[$k] = _bhl_make_abs_path($proj_file, $v);
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$proj->bindings_dll = _bhl_make_abs_path($proj_file, $proj->bindings_dll);
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if(isset($proj->postproc_sources))
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{
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foreach($proj->postproc_sources as $k => $v)
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$proj->postproc_sources[$k] = _bhl_make_abs_path($proj_file, $v);
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}
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if(isset($proj->postproc_dll))
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$proj->postproc_dll = _bhl_make_abs_path($proj_file, $proj->postproc_dll);
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$proj->result_file = _bhl_make_abs_path($proj_file, $proj->result_file);
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$proj->error_file = _bhl_make_abs_path($proj_file, $proj->error_file);
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$proj->tmp_dir = _bhl_make_abs_path($proj_file, $proj->tmp_dir);
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return $proj;
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}
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function bhl_proj_set_active(BhlProj $proj) : ?BhlProj
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{
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$prev = BhlProj::$active;
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BhlProj::$active = $proj;
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return $prev;
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}
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function bhl_proj() : BhlProj
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{
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if(BhlProj::$active == null)
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{
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$proj = bhl_proj_load(bhl_proj_file());
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BhlProj::$active = $proj;
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}
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return BhlProj::$active;
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}
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function _bhl_make_abs_path(string $proj_file, string $path) : string
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{
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if($path && $path[0] == '.')
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return dirname($proj_file) . '/' . $path;
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else
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return $path;
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}
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function bhl_result_file() : string
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{
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return bhl_proj()->result_file;
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}
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function bhl_dir() : string
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{
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global $GAME_ROOT;
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return "$GAME_ROOT/composer/vendor/bit/bhl";
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}
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function bhl_shell($cmd, &$ret_var, &$ret_out)
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function bhl_shell(string $cmd, &$ret_var, &$ret_out)
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{
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$prev_path = mono_try_override_path();
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try
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{
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shell_try(bhl_dir()."/bhl $cmd", $ret_var, $ret_out);
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}
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finally
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{
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mono_try_restore_path($prev_path);
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}
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shell_try(bhl_dir()."/bhl $cmd", $ret_var, $ret_out);
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}
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function bhl_shell_ensure($cmd)
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function bhl_shell_ensure(string $cmd)
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{
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bhl_shell($cmd, $ret_var, $ret_out);
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if($ret_var !== 0)
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throw new Exception("Error executing shell cmd: $ret_var");
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}
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function bhl_run($debug = true, $force = false, $check_deps = true, $exit_on_err = true)
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function bhl_scan_files() : array
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{
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return scan_files_rec(bhl_proj()->src_dirs, array('.bhl'));
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}
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function bhl_run(bool $debug = true, bool $force = false, bool $exit_on_err = true)
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{
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global $GAME_ROOT;
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$bhl_inc_dir = config_base_dir();
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$bhl_proj = bhl_proj();
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$result_file = $bhl_proj->result_file;
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$all_files = scan_files_rec(array(config_base_dir()), array('.bhl'));
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$res_file = bhl_result_file();
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_bhl_shuffle_files($all_files);
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$res_file = bhl_result_file();
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$res = bhl_run_ex($bhl_inc_dir, $all_files, $res_file, $debug, $force, $check_deps, $exit_on_err);
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return $res;
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}
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function _bhl_shuffle_files(&$files)
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{
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shuffle($files);
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}
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function bhl_run_ex($bhl_inc_dir, array $bhl_files, $result_file, $debug = true, $force = false, $check_deps = true, $exit_on_err = true)
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{
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global $GAME_ROOT;
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ensure_mkdir("$GAME_ROOT/build");
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$post_proc_file = "$GAME_ROOT/build/bhl.post.".crc32($result_file);
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$err_file = "$GAME_ROOT/build/bhl.error";
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ensure_rm($err_file);
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$user_sources = getor("BHL_USER_SOURCES", array(
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get("UNITY_ASSETS_DIR")."/Scripts/bhl/register.cs",
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get("UNITY_ASSETS_DIR")."/Scripts/bhl/autobind.cs"
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));
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$postproc_sources = getor("BHL_POSTPROC_SOURCES", array(
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get("UNITY_ASSETS_DIR")."/Scripts/bhl/postproc.cs",
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));
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$bhl_deps = $bhl_files;
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$bhl_deps = array_merge($bhl_deps, $user_sources);
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$bhl_deps = array_merge($bhl_deps, $postproc_sources);
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$bhl_deps = array_merge($bhl_deps, scan_files_rec(array(bhl_dir()), array(".cs")));
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if($force || need_to_regen($result_file, $bhl_deps) || need_to_regen($post_proc_file, $bhl_deps))
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if($force || need_to_regen($result_file, bhl_scan_files()))
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{
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$bhl_file_list = "$GAME_ROOT/build/bhl/file_list.tmp";
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ensure_write($bhl_file_list, implode("\n", $bhl_files));
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putenv("POSTPROC_PROJ_ROOT=$GAME_ROOT");
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putenv("POSTPROC_RESULT=$post_proc_file");
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if($force)
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putenv("POSTPROC_FORCE=1");
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$bhl_dir = bhl_dir();
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|
|
|
|
bhl_shell("compile " .
|
|
|
|
|
"--user-sources=".implode(",",$user_sources)." --postproc-sources=".implode(",",$postproc_sources)." " .
|
|
|
|
|
"--dir=$bhl_inc_dir --files=$bhl_file_list --result=$result_file " .
|
|
|
|
|
"--tmp-dir=$GAME_ROOT/build/bhl/ " .
|
|
|
|
|
"--error=$GAME_ROOT/build/bhl.error " .
|
|
|
|
|
"--deterministic " .
|
|
|
|
|
"--threads=" . getor("BHL_MAX_THREADS", is_win() ? 1 : 4) . " " .
|
|
|
|
|
bhl_shell("compile -p " . $bhl_proj->file_path . " " .
|
|
|
|
|
($debug ? " -d" : "") . " " .
|
|
|
|
|
($force || !getor("BHL_USE_CACHE", true) ? " -C" : "") . " ".
|
|
|
|
|
(!$check_deps ? " -N" : "") . " ",
|
|
|
|
|
($force || !getor("BHL_USE_CACHE", true) ? " -C" : ""),
|
|
|
|
|
$ret_var, $ret_out
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
if($ret_var != 0)
|
|
|
|
|
{
|
|
|
|
|
bhl_handle_error_result($ret_out, $err_file, $exit_on_err);
|
|
|
|
|
bhl_handle_error_result($ret_out, $bhl_proj->error_file, $exit_on_err);
|
|
|
|
|
if(!$exit_on_err)
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
echo "BHL BUNDLE: total " . kb_len(filesize($result_file)) . "\n";
|
|
|
|
|
else if($debug)
|
|
|
|
|
echo "BHL BUNDLE: total " . kb_len(filesize($result_file)) . ", CRC " . hexdec(hash_file('CRC32', $result_file, false)) . "\n";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@touch($result_file);
|
|
|
|
|
@touch($post_proc_file);
|
|
|
|
|
$res = bhl_ast_post_proc($result_file, $post_proc_file);
|
|
|
|
|
|
|
|
|
|
return $res;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bhl_handle_error_result(array $ret_out, $err_file, $exit = true)
|
|
|
|
|
function bhl_handle_error_result(array $ret_out, string $err_file, bool $exit = true)
|
|
|
|
|
{
|
|
|
|
|
if(!is_file($err_file))
|
|
|
|
|
{
|
|
|
|
|
stderr("Something went wrong: " . (is_array($ret_out) ? implode("\n", $ret_out) : "????"));
|
|
|
|
|
stderr("Something went wrong: " . implode("\n", $ret_out));
|
|
|
|
|
if($exit)
|
|
|
|
|
exit(1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
$history = array();
|
|
|
|
|
$err_lines = file($err_file);
|
|
|
|
|
$err_count = 0;
|
|
|
|
|
foreach($err_lines as $err)
|
|
|
|
|
{
|
|
|
|
|
$jerr = json_decode($err);
|
|
|
|
@ -287,7 +187,8 @@ function bhl_handle_error_result(array $ret_out, $err_file, $exit = true)
|
|
|
|
|
if(isset($history[$file.$jerr->line]))
|
|
|
|
|
continue;
|
|
|
|
|
$history[$file.$jerr->line] = true;
|
|
|
|
|
stderr("BHL ERROR: " . $jerr->error . " \nin '$file', line {$jerr->line}\n");
|
|
|
|
|
++$err_count;
|
|
|
|
|
stderr("BHL ERROR (#$err_count): " . $jerr->error . " \nin '$file', line {$jerr->line}\n");
|
|
|
|
|
if(file_exists($file))
|
|
|
|
|
stderr(bhl_show_position($jerr->line, $jerr->column, file($file)) . "\n");
|
|
|
|
|
}
|
|
|
|
@ -295,77 +196,18 @@ function bhl_handle_error_result(array $ret_out, $err_file, $exit = true)
|
|
|
|
|
exit(1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
class BhlAstProcResult
|
|
|
|
|
{
|
|
|
|
|
var $res_file;
|
|
|
|
|
var $func2assets_deep = array();
|
|
|
|
|
var $func2refs_deep = array();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bhl_ast_post_proc($res_file, $post_proc_file)
|
|
|
|
|
{
|
|
|
|
|
$res = new BhlAstProcResult();
|
|
|
|
|
$res->res_file = $res_file;
|
|
|
|
|
$data = ensure_read($post_proc_file);
|
|
|
|
|
if(!$data)
|
|
|
|
|
return $res;
|
|
|
|
|
$data = config_msgpack_unpack($data);
|
|
|
|
|
if(!$data)
|
|
|
|
|
return $res;
|
|
|
|
|
|
|
|
|
|
$func2assets = $data[0];
|
|
|
|
|
foreach($func2assets as $item)
|
|
|
|
|
{
|
|
|
|
|
list($func1, $func2, $assets) = $item;
|
|
|
|
|
$func = ($func2 << 31) | $func1;
|
|
|
|
|
$res->func2assets_deep[$func] = array_flip($assets);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
$func2crefs = $data[1];
|
|
|
|
|
foreach($func2crefs as $item)
|
|
|
|
|
{
|
|
|
|
|
list($func1, $func2, $crefs) = $item;
|
|
|
|
|
$func = ($func2 << 31) | $func1;
|
|
|
|
|
$res->func2refs_deep[$func] = array_flip($crefs);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return $res;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bhl_clean()
|
|
|
|
|
{
|
|
|
|
|
global $GAME_ROOT;
|
|
|
|
|
|
|
|
|
|
$files = scan_files_rec(array(config_base_dir()), array('js', 'gen.bhl'));
|
|
|
|
|
foreach($files as $file)
|
|
|
|
|
{
|
|
|
|
|
$is_conf = strpos($file, '.gen.bhl') === false;
|
|
|
|
|
|
|
|
|
|
if($is_conf)
|
|
|
|
|
{
|
|
|
|
|
//skipping .def.js files
|
|
|
|
|
if(strpos($file, '.def.js') !== false)
|
|
|
|
|
continue;
|
|
|
|
|
@touch($file);
|
|
|
|
|
}
|
|
|
|
|
else if(!$is_conf)
|
|
|
|
|
{
|
|
|
|
|
ensure_rm($file);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bhl_clean_cache();
|
|
|
|
|
|
|
|
|
|
bhl_shell_ensure("clean");
|
|
|
|
|
bhl_shell("clean", $ret, $out);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bhl_clean_cache()
|
|
|
|
|
{
|
|
|
|
|
global $GAME_ROOT;
|
|
|
|
|
ensure_rm("$GAME_ROOT/build/bhl/");
|
|
|
|
|
ensure_rm(bhl_proj()->tmp_dir);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bhl_show_position($line, $row, array $lines)
|
|
|
|
|
function bhl_show_position(int $line, int $row, array $lines) : string
|
|
|
|
|
{
|
|
|
|
|
if($line > 0 && $line <= count($lines))
|
|
|
|
|
{
|
|
|
|
@ -385,7 +227,7 @@ function bhl_show_position($line, $row, array $lines)
|
|
|
|
|
return "??? @($line:$row)";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bhl_line_row_to_pos($file, $line, $row)
|
|
|
|
|
function bhl_line_row_to_pos(string $file, int $line, int $row) : ?int
|
|
|
|
|
{
|
|
|
|
|
$pos = 0;
|
|
|
|
|
$lines = file($file);
|
|
|
|
@ -397,3 +239,127 @@ function bhl_line_row_to_pos($file, $line, $row)
|
|
|
|
|
$pos += $row;
|
|
|
|
|
return $pos;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bhl_map_module_to_file(string $module) : ?string
|
|
|
|
|
{
|
|
|
|
|
$bhl_proj = bhl_proj();
|
|
|
|
|
foreach($bhl_proj->getIncPath() as $dir)
|
|
|
|
|
{
|
|
|
|
|
$tmp = $dir.'/'.$module.'.bhl';
|
|
|
|
|
if(file_exists($tmp))
|
|
|
|
|
return $tmp;
|
|
|
|
|
}
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function bhl_validate_func_ref(string $module_file, string $func_full_name, array $signature)
|
|
|
|
|
{
|
|
|
|
|
if(sizeof($signature) == 0)
|
|
|
|
|
throw new Exception("Signature is invalid");
|
|
|
|
|
|
|
|
|
|
$name_items = explode('.', $func_full_name);
|
|
|
|
|
$func = array_pop($name_items);
|
|
|
|
|
$namespace = implode('.', $name_items);
|
|
|
|
|
|
|
|
|
|
$module_src = file_get_contents($module_file);
|
|
|
|
|
$module_src = _bhl_remove_comments($module_src);
|
|
|
|
|
|
|
|
|
|
if(!$module_src)
|
|
|
|
|
throw new Exception("Bad module file '{$module_file}'");
|
|
|
|
|
|
|
|
|
|
$ns_chunks = _bhl_split_by_namespaces($module_src);
|
|
|
|
|
|
|
|
|
|
$module_chunks = array();
|
|
|
|
|
if($namespace)
|
|
|
|
|
{
|
|
|
|
|
if(!isset($ns_chunks[$namespace]))
|
|
|
|
|
throw new Exception("No namespace '$namespace' found in '$module_file'");
|
|
|
|
|
|
|
|
|
|
foreach($ns_chunks[$namespace] as $ns_src)
|
|
|
|
|
$module_chunks[] = $ns_src;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if(!isset($ns_chunks['']))
|
|
|
|
|
throw new Exception("No global namespace found in '$module_file'");
|
|
|
|
|
|
|
|
|
|
foreach($ns_chunks[''] as $ns_src)
|
|
|
|
|
$module_chunks[] = $ns_src;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
$signature_pattern = '';
|
|
|
|
|
$signature_pattern .= '~func\s+';
|
|
|
|
|
if($signature[0] !== 'void')
|
|
|
|
|
{
|
|
|
|
|
$signature_pattern .= preg_quote($signature[0]);
|
|
|
|
|
$signature_pattern .= '\s+';
|
|
|
|
|
}
|
|
|
|
|
$signature_pattern .= $func;
|
|
|
|
|
$signature_pattern .= '\s*\(';
|
|
|
|
|
array_shift($signature);
|
|
|
|
|
foreach($signature as $type)
|
|
|
|
|
{
|
|
|
|
|
$signature_pattern .= '\s*';
|
|
|
|
|
$signature_pattern .= preg_quote($type);
|
|
|
|
|
$signature_pattern .= '\s*\S+';
|
|
|
|
|
$signature_pattern .= '\s*,';
|
|
|
|
|
}
|
|
|
|
|
$signature_pattern = rtrim($signature_pattern, '\s*,');
|
|
|
|
|
$signature_pattern .= '\s*\)';
|
|
|
|
|
$signature_pattern .= '~';
|
|
|
|
|
|
|
|
|
|
foreach($module_chunks as $module_chunk_src)
|
|
|
|
|
{
|
|
|
|
|
if(preg_match($signature_pattern, $module_chunk_src))
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
throw new Exception("Func '$func_full_name(".implode(',', $signature).")' not found in '$module_file'");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function _bhl_remove_comments(string $txt) : string
|
|
|
|
|
{
|
|
|
|
|
//block comments
|
|
|
|
|
if(strpos($txt, '/*') !== false)
|
|
|
|
|
{
|
|
|
|
|
$regex = '~/\*.*?\*/~s';
|
|
|
|
|
$txt = preg_replace_callback(
|
|
|
|
|
$regex,
|
|
|
|
|
//preserve the new lines for better error reporting
|
|
|
|
|
function($m) { return str_repeat("\n", substr_count($m[0], "\n")); },
|
|
|
|
|
$txt);
|
|
|
|
|
}
|
|
|
|
|
//line comments
|
|
|
|
|
$txt = preg_replace("~\s*(?<!:)//.*~", "\n", $txt);
|
|
|
|
|
return $txt;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function _bhl_split_by_namespaces(string $src) : array
|
|
|
|
|
{
|
|
|
|
|
$nss = array();
|
|
|
|
|
|
|
|
|
|
$chunks = preg_split('~^\s*(namespace\s+[^\{]+){~m', $src, -1, PREG_SPLIT_DELIM_CAPTURE|PREG_SPLIT_NO_EMPTY);
|
|
|
|
|
|
|
|
|
|
for($i=0;$i<count($chunks);)
|
|
|
|
|
{
|
|
|
|
|
$chunk = $chunks[$i];
|
|
|
|
|
if(strpos(ltrim($chunk), 'namespace ') === 0)
|
|
|
|
|
{
|
|
|
|
|
$ns = trim(substr(ltrim($chunk), 9));
|
|
|
|
|
$body = $chunks[$i+1];
|
|
|
|
|
if(!isset($nss[$ns]))
|
|
|
|
|
$nss[$ns] = array();
|
|
|
|
|
$nss[$ns][] = $body;
|
|
|
|
|
$i+=2;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if(!isset($nss['']))
|
|
|
|
|
$nss[''] = array();
|
|
|
|
|
$nss[''][] = $chunk;
|
|
|
|
|
++$i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return $nss;
|
|
|
|
|
}
|
|
|
|
|