329 lines
7.0 KiB
PHP
329 lines
7.0 KiB
PHP
<?php
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namespace taskman;
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use Exception;
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task('bhl_clean', function()
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{
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bhl_clean();
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});
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task('bhl_clean_cache', function()
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{
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bhl_clean_cache();
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});
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task('bhl_callstack', ['alias' => 'bhc'], function(array $args)
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{
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global $GAME_ROOT;
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if(count($args) < 1)
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{
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echo "Usage: ./gamectl bhl_callstack \"<callstack>\"";
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return;
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}
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$items = explode("\n", $args[0]);
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foreach($items as $item)
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{
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$item = trim($item);
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if(!$item)
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continue;
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if(preg_match('~(\d+)\s+\(\)\s+\(at (\d+):(\d+)\)~', $item, $m))
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{
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$func_hash = (int)$m[1];
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$file_hash = (int)$m[2];
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$line_num = (int)$m[3];
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$func_name = key(bhl_find_name_hash($func_hash));
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$file_name = bhl_find_module($file_hash);
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if(!$file_name)
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$file_name = "?";
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else
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$file_name = normalize_path($file_name, true);
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echo ($func_name ? $func_name : $func_hash) . "() in $file_name@$line_num \n";
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}
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}
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});
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task('bhl_callstack_file', function(array $args)
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{
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global $GAME_ROOT;
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if(count($args) < 1)
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{
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echo "Usage: ./gamectl bhl_callstack_file \"<path_to_callstack_file>\"";
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return;
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}
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$callstack = ensure_read($args[0]);
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run('bhl_callstack', [$callstack]);
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});
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task('bhl_find_module', function(array $args)
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{
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if(count($args) < 1)
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{
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echo "Usage: ./gamectl bhl_find_module <mod_id>";
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return;
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}
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$mod_id = (int)$args[0];
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$bhl_file = bhl_find_module($mod_id);
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if($bhl_file)
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echo "Found '$bhl_file'\n";
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});
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function bhl_find_name_hash($hash)
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{
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global $GAME_ROOT;
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$result = array();
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$files = scan_files_rec(array(config_base_dir()), array('bhl'));
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foreach($files as $file)
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{
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$cont = file_get_contents($file);
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if(preg_match_all('/(\w+)/', $cont, $ms))
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{
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foreach($ms[1] as $name)
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{
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$name = trim($name, '"');
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$var_hash = crc32($name) & 0xFFFFFFF;
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if($var_hash === $hash)
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{
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if(!isset($result[$name]))
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$result[$name] = array();
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$result[$name][$file] = true;
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}
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}
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}
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}
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return $result;
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}
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function bhl_find_module($mod_id)
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{
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global $GAME_ROOT;
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$files = scan_files_rec(array(config_base_dir()), array('.bhl'));
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$conf_dir = normalize_path(config_base_dir(), true);
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foreach($files as $bhl_file)
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{
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$module_path = str_replace($conf_dir, '', $bhl_file);
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$module_path = ltrim(substr($module_path, 0, strlen($module_path)-4), '/');
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if(crc32($module_path) === $mod_id)
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return $bhl_file;
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}
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}
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function bhl_proj_file()
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{
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return config_base_dir() . '/bhl.proj';
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}
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function bhl_proj()
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{
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global $GAME_ROOT;
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static $proj;
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if(!$proj)
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{
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$proj_file = bhl_proj_file();
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$proj = json_decode(ensure_read($proj_file));
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if(!$proj)
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throw new Exception("Bad bhl project file: $proj_file");
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foreach($proj->src_dirs as $k => $v)
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$proj->src_dirs[$k] = _bhl_make_abs_path($proj_file, $v);
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foreach($proj->bindings_sources as $k => $v)
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$proj->bindings_sources[$k] = _bhl_make_abs_path($proj_file, $v);
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$proj->bindings_dll= _bhl_make_abs_path($proj_file, $proj->bindings_dll);
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foreach($proj->postproc_sources as $k => $v)
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$proj->postproc_sources[$k] = _bhl_make_abs_path($proj_file, $v);
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$proj->postproc_dll= _bhl_make_abs_path($proj_file, $proj->postproc_dll);
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$proj->result_file = _bhl_make_abs_path($proj_file, $proj->result_file);
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$proj->error_file = _bhl_make_abs_path($proj_file, $proj->error_file);
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$proj->tmp_dir = _bhl_make_abs_path($proj_file, $proj->tmp_dir);
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}
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return $proj;
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}
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function _bhl_make_abs_path($proj_file, $path)
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{
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if($path && $path[0] == '.')
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return dirname($proj_file) . '/' . $path;
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else
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return $path;
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}
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function bhl_result_file()
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{
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global $GAME_ROOT;
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return bhl_proj()->result_file;
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}
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function bhl_dir()
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{
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global $GAME_ROOT;
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return "$GAME_ROOT/composer/vendor/bit/bhl";
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}
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function bhl_shell($cmd, &$ret_var, &$ret_out)
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{
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$prev_path = mono_try_override_path();
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try
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{
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shell_try(bhl_dir()."/bhl $cmd", $ret_var, $ret_out);
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}
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finally
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{
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mono_try_restore_path($prev_path);
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}
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}
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function bhl_shell_ensure($cmd)
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{
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bhl_shell($cmd, $ret_var, $ret_out);
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if($ret_var !== 0)
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throw new Exception("Error executing shell cmd: $ret_var");
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}
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function bhl_run($debug = true, $force = false, $exit_on_err = true)
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{
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global $GAME_ROOT;
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$result_file = bhl_proj()->result_file;
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if($force || need_to_regen($result_file, scan_files_rec(bhl_proj()->src_dirs, array('.bhl'))))
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{
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bhl_shell("compile -p " . bhl_proj_file() . " " .
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($debug ? " -d" : "") . " " .
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($force || !getor("BHL_USE_CACHE", true) ? " -C" : ""),
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$ret_var, $ret_out
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);
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if($ret_var != 0)
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{
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bhl_handle_error_result($ret_out, bhl_proj()->error_file, $exit_on_err);
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if(!$exit_on_err)
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return false;
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}
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else
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echo "BHL BUNDLE: total " . kb_len(filesize($result_file)) . "\n";
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}
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@touch($result_file);
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}
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function bhl_handle_error_result(array $ret_out, $err_file, $exit = true)
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{
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if(!is_file($err_file))
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{
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stderr("Something went wrong: " . (is_array($ret_out) ? implode("\n", $ret_out) : "????"));
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if($exit)
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exit(1);
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}
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$history = array();
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$err_lines = file($err_file);
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$err_count = 0;
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foreach($err_lines as $err)
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{
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$jerr = json_decode($err);
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if(!$jerr)
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{
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stderr("Something went wrong, bhl error is in invalid format: $err\n");
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continue;
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}
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$file = $jerr->file;
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//let's show only one error per file's line
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if(isset($history[$file.$jerr->line]))
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continue;
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$history[$file.$jerr->line] = true;
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++$err_count;
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stderr("BHL ERROR (#$err_count): " . $jerr->error . " \nin '$file', line {$jerr->line}\n");
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if(file_exists($file))
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stderr(bhl_show_position($jerr->line, $jerr->column, file($file)) . "\n");
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}
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if($err_lines && $exit)
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exit(1);
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}
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function bhl_clean()
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{
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global $GAME_ROOT;
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$files = scan_files_rec(array(config_base_dir()), array('js', 'gen.bhl'));
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foreach($files as $file)
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{
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$is_conf = strpos($file, '.gen.bhl') === false;
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if($is_conf)
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{
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//skipping .def.js files
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if(strpos($file, '.def.js') !== false)
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continue;
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@touch($file);
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}
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else if(!$is_conf)
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{
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ensure_rm($file);
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}
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}
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bhl_clean_cache();
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bhl_shell_ensure("clean");
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}
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function bhl_clean_cache()
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{
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global $GAME_ROOT;
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ensure_rm("$GAME_ROOT/build/bhl/");
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}
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function bhl_show_position($line, $row, array $lines)
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{
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if($line > 0 && $line <= count($lines))
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{
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//handling tabs
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$hint = str_replace("\t", " ", $lines[$line-1]);
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for($c=0;$c<$row;++$c)
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{
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if($lines[$line-1][$c] === "\t")
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$hint .= "----";
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else
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$hint .= "-";
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}
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$hint .= "^";
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return $hint;
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}
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else
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return "??? @($line:$row)";
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}
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function bhl_line_row_to_pos($file, $line, $row)
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{
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$pos = 0;
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$lines = file($file);
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//something went wrong
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if($line <= 0 || $line > count($lines))
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return null;
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for($i=0;$i<($line-1);++$i)
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$pos += strlen($lines[$i]);
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$pos += $row;
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return $pos;
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}
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