342 lines
7.8 KiB
PHP
342 lines
7.8 KiB
PHP
<?php
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namespace taskman;
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use Exception;
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task('bhl_clean', function()
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{
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bhl_clean();
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});
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task('bhl_clean_cache', function()
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{
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bhl_clean_cache();
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});
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task('bhl_make_upm_package', function() {
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bhl_make_upm_package();
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});
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function bhl_proj_file()
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{
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return get('BHL_PROJ_FILE');
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}
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class BhlProj
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{
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public string $file_path;
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public array $src_dirs = array();
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public array $bindings_sources;
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public array $postproc_sources;
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public string $postproc_dll;
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public string $result_file;
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public string $error_file;
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public string $tmp_dir;
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public int $max_threads;
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public bool $deterministic;
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}
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function bhl_proj(?string $proj_file = null) : BhlProj
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{
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global $GAME_ROOT;
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static $projs = [];
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$proj_file ??= bhl_proj_file();
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if(!isset($projs[$proj_file]))
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{
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$arr = json_decode(ensure_read($proj_file), true);
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if(!$arr)
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throw new Exception("Bad bhl project file: $proj_file");
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$proj = new BhlProj();
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foreach($arr as $k => $v)
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$proj->{$k} = $v;
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$proj->file_path = $proj_file; //NOTE: adding path to the file for convenience
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foreach($proj->src_dirs as $k => $v)
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$proj->src_dirs[$k] = _bhl_make_abs_path($proj_file, $v);
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foreach($proj->bindings_sources as $k => $v)
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$proj->bindings_sources[$k] = _bhl_make_abs_path($proj_file, $v);
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$proj->bindings_dll= _bhl_make_abs_path($proj_file, $proj->bindings_dll);
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if(isset($proj->postproc_sources))
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{
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foreach($proj->postproc_sources as $k => $v)
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$proj->postproc_sources[$k] = _bhl_make_abs_path($proj_file, $v);
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}
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if(isset($proj->postproc_dll))
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$proj->postproc_dll = _bhl_make_abs_path($proj_file, $proj->postproc_dll);
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$proj->result_file = _bhl_make_abs_path($proj_file, $proj->result_file);
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$proj->error_file = _bhl_make_abs_path($proj_file, $proj->error_file);
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$proj->tmp_dir = _bhl_make_abs_path($proj_file, $proj->tmp_dir);
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$projs[$proj_file] = $proj;
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}
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return $projs[$proj_file];
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}
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function _bhl_make_abs_path($proj_file, $path)
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{
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if($path && $path[0] == '.')
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return dirname($proj_file) . '/' . $path;
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else
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return $path;
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}
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function bhl_result_file(BhlProj $bhl_proj = null)
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{
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$bhl_proj ??= bhl_proj();
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return $bhl_proj->result_file;
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}
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function bhl_dir()
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{
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global $GAME_ROOT;
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return "$GAME_ROOT/composer/vendor/bit/bhl";
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}
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function bhl_shell($cmd, &$ret_var, &$ret_out)
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{
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$prev_path = mono_try_override_path();
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try
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{
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shell_try(bhl_dir()."/bhl $cmd", $ret_var, $ret_out);
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}
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finally
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{
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mono_try_restore_path($prev_path);
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}
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}
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function bhl_shell_ensure($cmd)
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{
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bhl_shell($cmd, $ret_var, $ret_out);
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if($ret_var !== 0)
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throw new Exception("Error executing shell cmd: $ret_var");
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}
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function bhl_scan_files(BhlProj $bhl_proj = null)
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{
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$bhl_proj ??= bhl_proj();
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return scan_files_rec($bhl_proj->src_dirs, array('.bhl'));
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}
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function bhl_run($debug = true, $force = false, $exit_on_err = true, BhlProj $bhl_proj = null)
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{
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global $GAME_ROOT;
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$bhl_proj ??= bhl_proj();
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$result_file = $bhl_proj->result_file;
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if($force || need_to_regen($result_file, bhl_scan_files($bhl_proj)))
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{
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bhl_shell("compile -p " . $bhl_proj->file_path . " " .
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($debug ? " -d" : "") . " " .
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($force || !getor("BHL_USE_CACHE", true) ? " -C" : ""),
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$ret_var, $ret_out
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);
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if($ret_var != 0)
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{
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bhl_handle_error_result($ret_out, $bhl_proj->error_file, $exit_on_err);
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if(!$exit_on_err)
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return false;
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}
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else
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echo "BHL BUNDLE: total " . kb_len(filesize($result_file)) . "\n";
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}
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@touch($result_file);
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}
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function bhl_handle_error_result(array $ret_out, $err_file, $exit = true)
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{
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if(!is_file($err_file))
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{
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stderr("Something went wrong: " . implode("\n", $ret_out));
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if($exit)
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exit(1);
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}
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$history = array();
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$err_lines = file($err_file);
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$err_count = 0;
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foreach($err_lines as $err)
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{
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$jerr = json_decode($err);
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if(!$jerr)
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{
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stderr("Something went wrong, bhl error is in invalid format: $err\n");
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continue;
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}
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$file = $jerr->file;
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//let's show only one error per file's line
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if(isset($history[$file.$jerr->line]))
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continue;
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$history[$file.$jerr->line] = true;
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++$err_count;
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stderr("BHL ERROR (#$err_count): " . $jerr->error . " \nin '$file', line {$jerr->line}\n");
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if(file_exists($file))
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stderr(bhl_show_position($jerr->line, $jerr->column, file($file)) . "\n");
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}
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if($err_lines && $exit)
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exit(1);
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}
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function bhl_clean(BhlProj $bhl_proj = null)
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{
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bhl_clean_cache($bhl_proj);
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bhl_shell_ensure("clean");
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}
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function bhl_clean_cache(BhlProj $bhl_proj = null)
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{
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$bhl_proj ??= bhl_proj();
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ensure_rm($bhl_proj->tmp_dir);
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}
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function bhl_show_position($line, $row, array $lines)
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{
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if($line > 0 && $line <= count($lines))
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{
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//handling tabs
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$hint = str_replace("\t", " ", $lines[$line-1]);
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for($c=0;$c<$row;++$c)
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{
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if($lines[$line-1][$c] === "\t")
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$hint .= "----";
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else
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$hint .= "-";
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}
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$hint .= "^";
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return $hint;
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}
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else
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return "??? @($line:$row)";
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}
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function bhl_line_row_to_pos($file, $line, $row)
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{
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$pos = 0;
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$lines = file($file);
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//something went wrong
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if($line <= 0 || $line > count($lines))
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return null;
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for($i=0;$i<($line-1);++$i)
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$pos += strlen($lines[$i]);
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$pos += $row;
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return $pos;
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}
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function bhl_map_module_to_file($module, BhlProj $bhl_proj = null)
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{
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$bhl_proj ??= bhl_proj();
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foreach($bhl_proj->src_dirs as $dir)
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{
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$tmp = $dir.'/'.$module.'.bhl';
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if(file_exists($tmp))
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return $tmp;
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}
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return null;
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}
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function bhl_validate_func_ref($module_file, $func, array $signature)
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{
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if(sizeof($signature) == 0)
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throw new Exception("Signature is invalid");
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$module_src = file_get_contents($module_file);
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if(!$module_src)
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throw new Exception("Bad module file '{$module_file}'");
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$signature_pattern = '';
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$signature_pattern .= '~func\s+';
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if($signature[0] !== 'void')
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{
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$signature_pattern .= preg_quote($signature[0]);
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$signature_pattern .= '\s+';
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}
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$signature_pattern .= $func;
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$signature_pattern .= '\s*\(';
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array_shift($signature);
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foreach($signature as $type)
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{
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$signature_pattern .= '\s*';
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$signature_pattern .= preg_quote($type);
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$signature_pattern .= '\s*\S+';
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$signature_pattern .= '\s*,';
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}
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$signature_pattern = rtrim($signature_pattern, '\s*,');
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$signature_pattern .= '\s*\)';
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$signature_pattern .= '~';
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if(!preg_match($signature_pattern, $module_src))
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throw new Exception("Func '$func' signature '".implode(',', $signature)."' not found in module '$module_file'");
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}
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function bhl_upm_path()
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{
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global $GAME_ROOT;
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$pkg_dir = get("UNITY_ASSETS_DIR") . '/../Packages/bhl';
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return $pkg_dir;
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}
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function bhl_clean_upm_package()
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{
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ensure_rm(bhl_upm_path() . '/Runtime/code/');
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}
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function bhl_make_upm_package()
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{
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global $GAME_ROOT;
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$pkg_dir = bhl_upm_path();
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ensure_mkdir($pkg_dir);
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$srcs = array();
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$lines = file(bhl_dir() . '/bhl.cs');
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$started = false;
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foreach($lines as $line)
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{
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if(!$started && strpos($line, 'static readonly string[] VM_SRC = new string[] {') !== false)
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{
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$started = true;
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continue;
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}
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else if($started && strpos($line, '};') !== false)
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break;
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else if($started)
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{
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$mask = trim($line);
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$mask = str_replace('$"{BHL_ROOT}/', '', $mask);
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$mask = str_replace('",', '', $mask);
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$srcs = array_merge($srcs, glob(bhl_dir() . '/' . $mask));
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}
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}
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$trgs = array();
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$changed = false;
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foreach($srcs as $src)
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{
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$trg = $pkg_dir . '/Runtime/code/' . str_replace(bhl_dir(), '', $src);
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if(!is_file($trg) || file_get_contents($src) != file_get_contents($trg))
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$changed = true;
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$trgs[$src] = $trg;
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}
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if($changed)
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{
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bhl_clean_upm_package();
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foreach($trgs as $src => $trg)
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ensure_copy($src, $trg);
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}
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}
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