Adding Windows support, making more robust and improving output messages
Publish PHP Package / docker (push) Successful in 7s
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Publish PHP Package / docker (push) Successful in 7s
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lock.inc.php
40
lock.inc.php
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@ -5,22 +5,45 @@ function gamectl_check_lock()
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{
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global $GAME_ROOT;
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//let's check if are already in a locked environment
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if(getenv("GAMECTL_IN_LOCK"))
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return;
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//don't bother with windows
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if(DIRECTORY_SEPARATOR != '/')
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return;
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$is_nix = DIRECTORY_SEPARATOR === '/';
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$is_process_alive = $is_nix ?
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function($pid) : bool
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{
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return !empty(trim(exec("lsof -p $pid")));
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}
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:
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function($pid) : bool
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{
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$output = shell_exec("tasklist /FI \"PID eq $pid\" 2>NUL");
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return strpos($output, "$pid") !== false;
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};
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$lock = $GAME_ROOT . '/gamectl.lock';
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$last_pid = null;
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while(file_exists($lock))
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{
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echo "gamectl is locked. Waiting...\n";
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$pid = file_get_contents($lock);
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if(!trim(exec("lsof -p $pid")))
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$pid = '0';
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try
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{
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echo "Seems gamectl process is gone but lock still exists, proceeding..\n";
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$pid = file_get_contents($lock);
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}
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catch(Exception $e) {}
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if($last_pid !== $pid)
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{
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echo "gamectl is locked by process ($pid). Waiting...\n";
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$last_pid = $pid;
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}
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if(!$is_process_alive($pid))
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{
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echo "Seems gamectl process ($pid) is gone but lock still exists, proceeding..\n";
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break;
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}
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@ -29,9 +52,10 @@ function gamectl_check_lock()
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register_shutdown_function('taskman\\gamectl_unlock');
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//for spawned child processes
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putenv("GAMECTL_IN_LOCK=1");
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file_put_contents($lock, getmypid());
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file_put_contents($lock, getmypid(), LOCK_EX);
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}
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function gamectl_unlock()
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