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33
CHANGELOG.md
33
CHANGELOG.md
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@ -5,39 +5,6 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/)
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The format is based on [Keep a Changelog](http://keepachangelog.com/)
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and this project adheres to [Semantic Versioning](http://semver.org/).
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and this project adheres to [Semantic Versioning](http://semver.org/).
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## [1.3.2] - 2023-01-12
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### Fixed requirements
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- Key words for required agent names
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## [1.3.1] - 2023-01-10
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### Changed
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- Move one of agent from ios to android
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## [1.3.0] - 2022-07-29
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### Fixed
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- Search "*.aab" artifacts
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### Added
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- Build type for china env
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### Changes
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- Removed "Setup Skeletor" step
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- Environment var "artifactsPath" was combined with "artifactsRules"
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## [1.2.1] - 2022-07-19
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### Added
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- Environment param for set artifact path
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## [1.2.0] - 2022-06-23
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### Added
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- Tasks for build under dev environment, for both platform
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### Fixed
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- Removed checkbox "debug" from parameters
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- Changelog description of version 1.1.0
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## [1.1.0] - 2022-06-07
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### Fixed
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- Using of deprecated taskman functions
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- Replaced "try_deps_update" with "deps_update"
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## [1.0.1] - 2022-06-07
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## [1.0.1] - 2022-06-07
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### Added
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### Added
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- Skeletor setup step
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- Skeletor setup step
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@ -1,5 +1 @@
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## Setup
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```
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./gamectl setup_teamcity_settings
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./gamectl setup_teamcity_settings
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```
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@ -13,9 +13,9 @@ function setup_teamcity_settings($args = array())
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$cmd = "git config --get remote.origin.url";
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$cmd = "git config --get remote.origin.url";
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$url = str_replace("\n", "", shell_exec($cmd));
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$url = str_replace("\n", "", shell_exec($cmd));
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$name = "\"git: $url\"";
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$name = "\"git: ${url}\"";
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set("TEAM_CITY_SETTINGS_NAME_HERE", $name);
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taskman_propset("TEAM_CITY_SETTINGS_NAME_HERE", $name);
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set("TEAM_CITY_SETTINGS_URL_HERE", "\"$url\"");
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taskman_propset("TEAM_CITY_SETTINGS_URL_HERE", "\"$url\"");
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gen_build_file(__DIR__ . "/teamcity/settings.kts.in",
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gen_build_file(__DIR__ . "/teamcity/settings.kts.in",
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"$GAME_ROOT/.teamcity/settings.kts");
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"$GAME_ROOT/.teamcity/settings.kts");
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@ -55,39 +55,36 @@ project {
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parallel {
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parallel {
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//Android
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//Android
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build(BuildAndroid)
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build(BuildAndroid)
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build(BuildAndroidDev)
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build(UploadArtifactToSlack("Build_Upload_Android", BuildAndroid))
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build(UploadArtifactToSlack("Build_Upload_Android", BuildAndroid))
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//IOS
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//IOS
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build(BuildIOS)
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build(BuildIOS)
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build(BuildIOSDev)
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build(UploadArtifactToSlack("Build_Upload_IOS", BuildIOS))
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build(UploadArtifactToSlack("Build_Upload_IOS", BuildIOS))
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}
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}
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}
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}
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}
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}
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object BuildAndroid : BuildAndroidType("", "prod/global_android")
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object BuildAndroid : BuildAndroidType("", "prod/global_android", "+:*")
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object BuildAndroidDev : BuildAndroidType("Dev", "dev/global_android")
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object BuildIOS : BuildIOSType("", "prod/global_ios", "+:*")
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object BuildAndroidCh : BuildAndroidType("Ch", "prod/china_android")
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object BuildIOS : BuildIOSType("", "prod/global_ios")
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object BuildIOSDev : BuildIOSType("Dev", "dev/global_ios")
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object BuildIOSCh : BuildIOSType("Ch", "prod/china_ios")
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open class BuildAndroidType(name_suffix : String, environment : String) :
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open class BuildAndroidType(proj : String, env : String, branch: String) :
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BuildType({
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BuildType({
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name = "Build Android"
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name = "Build Android " + name_suffix
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var artifact_rules : String = "*.apk\n*.aab"
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artifactRules = "%build.env.artifactRules%"
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artifactRules = artifact_rules
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vcs {
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vcs {
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root(GitProjectRepo)
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root(GitProjectRepo)
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branchFilter = "+:*"
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branchFilter = branch
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}
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}
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params {
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params {
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checkbox("build.env.debug", "false", label = "Debug",
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description = "Build developer version.", checked = "true")
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param("build.env.buildName", "%system.teamcity.buildConfName%")
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param("build.env.buildName", "%system.teamcity.buildConfName%")
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param("build.env.workDir", "%system.teamcity.build.workingDir%")
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param("build.env.workDir", "%system.teamcity.build.workingDir%")
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param("build.env.artifactRules", "artifacts/android/*.apk\nartifacts/android/*.aab")
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param("build.env.artifactRules", artifact_rules)
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}
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}
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features {
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features {
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@ -106,10 +103,17 @@ open class BuildAndroidType(name_suffix : String, environment : String) :
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}
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}
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}
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}
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var gamectl_environment = if("%build.env.debug%" == "true") env.replace("global", "dev") else env
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steps {
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steps {
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script {
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name = "Setup skeletor"
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scriptContent = "./setup.sh"
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}
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script {
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script {
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name = "Deps Update"
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name = "Deps Update"
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scriptContent = "./gamectl deps_update"
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scriptContent = "./gamectl try_deps_update"
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}
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}
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script {
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script {
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name = "Clean"
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name = "Clean"
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@ -117,31 +121,36 @@ open class BuildAndroidType(name_suffix : String, environment : String) :
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}
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}
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script {
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script {
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name = "Produce"
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name = "Produce"
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scriptContent = "./gamectl --env=" + environment + " build_android"
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scriptContent = "./gamectl --env=" + gamectl_environment + " build_android"
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}
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}
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}
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}
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requirements {
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requirements {
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matches("teamcity.agent.name", "(Default Agent|Default Agent 2)")
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equals("teamcity.agent.name", "Default Agent")
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}
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}
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}
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}
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)
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)
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{}
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{}
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open class BuildIOSType(name_suffix : String, environment : String) :
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open class BuildIOSType(proj : String, env : String, branch : String) :
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BuildType({
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BuildType({
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name = "Build IOS " + name_suffix
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name = "Build IOS"
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artifactRules = "%build.env.artifactRules%"
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var artifact_rules : String = "*.ipa"
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artifactRules = artifact_rules
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vcs {
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vcs {
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root(GitProjectRepo)
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root(GitProjectRepo)
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branchFilter = "+:*"
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branchFilter = branch
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}
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}
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params {
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params {
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checkbox("build.env.debug", "false", label = "Debug",
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description = "Build developer version.", checked = "true")
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param("build.env.buildName", "%system.teamcity.buildConfName%")
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param("build.env.buildName", "%system.teamcity.buildConfName%")
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param("build.env.workDir", "%system.teamcity.build.workingDir%")
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param("build.env.workDir", "%system.teamcity.build.workingDir%")
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param("build.env.artifactRules", "artifacts/ios/*.ipa")
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param("build.env.artifactRules", artifact_rules)
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}
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}
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features {
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features {
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@ -160,10 +169,16 @@ open class BuildIOSType(name_suffix : String, environment : String) :
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}
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}
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}
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}
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var gamectl_environment = if("%build.env.debug%" == "true") env.replace("global", "dev") else env
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steps {
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steps {
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script {
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name = "Setup skeletor"
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scriptContent = "./setup.sh"
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}
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script {
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script {
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name = "Deps Update"
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name = "Deps Update"
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scriptContent = "./gamectl deps_update"
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scriptContent = "./gamectl try_deps_update"
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}
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}
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script {
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script {
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name = "Clean"
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name = "Clean"
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@ -171,12 +186,12 @@ open class BuildIOSType(name_suffix : String, environment : String) :
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}
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}
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script {
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script {
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name = "Produce"
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name = "Produce"
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scriptContent = "./gamectl --env=" + environment + " build_ios"
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scriptContent = "./gamectl --env=" + gamectl_environment + " build_ios"
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}
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}
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}
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}
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requirements {
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requirements {
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equals("teamcity.agent.name", "Default Agent 3")
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matches("teamcity.agent.name", "(Default Agent 2|Default Agent 3)")
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}
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}
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})
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})
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{}
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{}
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