Compare commits
17 Commits
Author | SHA1 | Date |
---|---|---|
|
fa80dc02f2 | |
|
52870a84f6 | |
|
0a0123c206 | |
|
239ebca079 | |
|
989f60241b | |
|
95cf6ed21e | |
|
6440ebfe56 | |
|
401f9417d0 | |
|
961c983966 | |
|
3c53bb6dc1 | |
|
90fb98c4ec | |
|
ce4329d99b | |
|
c7bd443cbd | |
|
77bf1e30be | |
|
5e88ae561f | |
|
ccd67a82b4 | |
|
b78c5a4c1e |
33
CHANGELOG.md
33
CHANGELOG.md
|
@ -5,6 +5,39 @@ All notable changes to this project will be documented in this file.
|
|||
The format is based on [Keep a Changelog](http://keepachangelog.com/)
|
||||
and this project adheres to [Semantic Versioning](http://semver.org/).
|
||||
|
||||
## [1.3.2] - 2023-01-12
|
||||
### Fixed requirements
|
||||
- Key words for required agent names
|
||||
|
||||
## [1.3.1] - 2023-01-10
|
||||
### Changed
|
||||
- Move one of agent from ios to android
|
||||
|
||||
## [1.3.0] - 2022-07-29
|
||||
### Fixed
|
||||
- Search "*.aab" artifacts
|
||||
### Added
|
||||
- Build type for china env
|
||||
### Changes
|
||||
- Removed "Setup Skeletor" step
|
||||
- Environment var "artifactsPath" was combined with "artifactsRules"
|
||||
|
||||
## [1.2.1] - 2022-07-19
|
||||
### Added
|
||||
- Environment param for set artifact path
|
||||
|
||||
## [1.2.0] - 2022-06-23
|
||||
### Added
|
||||
- Tasks for build under dev environment, for both platform
|
||||
### Fixed
|
||||
- Removed checkbox "debug" from parameters
|
||||
- Changelog description of version 1.1.0
|
||||
|
||||
## [1.1.0] - 2022-06-07
|
||||
### Fixed
|
||||
- Using of deprecated taskman functions
|
||||
- Replaced "try_deps_update" with "deps_update"
|
||||
|
||||
## [1.0.1] - 2022-06-07
|
||||
### Added
|
||||
- Skeletor setup step
|
||||
|
|
|
@ -1 +1,5 @@
|
|||
./gamectl setup_teamcity_settings
|
||||
## Setup
|
||||
|
||||
```
|
||||
./gamectl setup_teamcity_settings
|
||||
```
|
|
@ -13,9 +13,9 @@ function setup_teamcity_settings($args = array())
|
|||
|
||||
$cmd = "git config --get remote.origin.url";
|
||||
$url = str_replace("\n", "", shell_exec($cmd));
|
||||
$name = "\"git: ${url}\"";
|
||||
taskman_propset("TEAM_CITY_SETTINGS_NAME_HERE", $name);
|
||||
taskman_propset("TEAM_CITY_SETTINGS_URL_HERE", "\"$url\"");
|
||||
$name = "\"git: $url\"";
|
||||
set("TEAM_CITY_SETTINGS_NAME_HERE", $name);
|
||||
set("TEAM_CITY_SETTINGS_URL_HERE", "\"$url\"");
|
||||
|
||||
gen_build_file(__DIR__ . "/teamcity/settings.kts.in",
|
||||
"$GAME_ROOT/.teamcity/settings.kts");
|
||||
|
|
|
@ -55,36 +55,39 @@ project {
|
|||
parallel {
|
||||
//Android
|
||||
build(BuildAndroid)
|
||||
build(BuildAndroidDev)
|
||||
build(UploadArtifactToSlack("Build_Upload_Android", BuildAndroid))
|
||||
|
||||
//IOS
|
||||
build(BuildIOS)
|
||||
build(BuildIOSDev)
|
||||
build(UploadArtifactToSlack("Build_Upload_IOS", BuildIOS))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object BuildAndroid : BuildAndroidType("", "prod/global_android", "+:*")
|
||||
object BuildIOS : BuildIOSType("", "prod/global_ios", "+:*")
|
||||
object BuildAndroid : BuildAndroidType("", "prod/global_android")
|
||||
object BuildAndroidDev : BuildAndroidType("Dev", "dev/global_android")
|
||||
object BuildAndroidCh : BuildAndroidType("Ch", "prod/china_android")
|
||||
object BuildIOS : BuildIOSType("", "prod/global_ios")
|
||||
object BuildIOSDev : BuildIOSType("Dev", "dev/global_ios")
|
||||
object BuildIOSCh : BuildIOSType("Ch", "prod/china_ios")
|
||||
|
||||
open class BuildAndroidType(proj : String, env : String, branch: String) :
|
||||
open class BuildAndroidType(name_suffix : String, environment : String) :
|
||||
BuildType({
|
||||
name = "Build Android"
|
||||
|
||||
var artifact_rules : String = "*.apk\n*.aab"
|
||||
artifactRules = artifact_rules
|
||||
|
||||
name = "Build Android " + name_suffix
|
||||
artifactRules = "%build.env.artifactRules%"
|
||||
|
||||
vcs {
|
||||
root(GitProjectRepo)
|
||||
branchFilter = branch
|
||||
branchFilter = "+:*"
|
||||
}
|
||||
|
||||
params {
|
||||
checkbox("build.env.debug", "false", label = "Debug",
|
||||
description = "Build developer version.", checked = "true")
|
||||
param("build.env.buildName", "%system.teamcity.buildConfName%")
|
||||
param("build.env.workDir", "%system.teamcity.build.workingDir%")
|
||||
param("build.env.artifactRules", artifact_rules)
|
||||
param("build.env.artifactRules", "artifacts/android/*.apk\nartifacts/android/*.aab")
|
||||
}
|
||||
|
||||
features {
|
||||
|
@ -103,17 +106,10 @@ open class BuildAndroidType(proj : String, env : String, branch: String) :
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
var gamectl_environment = if("%build.env.debug%" == "true") env.replace("global", "dev") else env
|
||||
|
||||
steps {
|
||||
script {
|
||||
name = "Setup skeletor"
|
||||
scriptContent = "./setup.sh"
|
||||
}
|
||||
script {
|
||||
name = "Deps Update"
|
||||
scriptContent = "./gamectl try_deps_update"
|
||||
scriptContent = "./gamectl deps_update"
|
||||
}
|
||||
script {
|
||||
name = "Clean"
|
||||
|
@ -121,36 +117,31 @@ open class BuildAndroidType(proj : String, env : String, branch: String) :
|
|||
}
|
||||
script {
|
||||
name = "Produce"
|
||||
scriptContent = "./gamectl --env=" + gamectl_environment + " build_android"
|
||||
scriptContent = "./gamectl --env=" + environment + " build_android"
|
||||
}
|
||||
}
|
||||
|
||||
requirements {
|
||||
equals("teamcity.agent.name", "Default Agent")
|
||||
matches("teamcity.agent.name", "(Default Agent|Default Agent 2)")
|
||||
}
|
||||
}
|
||||
)
|
||||
{}
|
||||
|
||||
|
||||
open class BuildIOSType(proj : String, env : String, branch : String) :
|
||||
open class BuildIOSType(name_suffix : String, environment : String) :
|
||||
BuildType({
|
||||
name = "Build IOS"
|
||||
|
||||
var artifact_rules : String = "*.ipa"
|
||||
artifactRules = artifact_rules
|
||||
name = "Build IOS " + name_suffix
|
||||
artifactRules = "%build.env.artifactRules%"
|
||||
|
||||
vcs {
|
||||
root(GitProjectRepo)
|
||||
branchFilter = branch
|
||||
branchFilter = "+:*"
|
||||
}
|
||||
|
||||
params {
|
||||
checkbox("build.env.debug", "false", label = "Debug",
|
||||
description = "Build developer version.", checked = "true")
|
||||
param("build.env.buildName", "%system.teamcity.buildConfName%")
|
||||
param("build.env.workDir", "%system.teamcity.build.workingDir%")
|
||||
param("build.env.artifactRules", artifact_rules)
|
||||
param("build.env.artifactRules", "artifacts/ios/*.ipa")
|
||||
}
|
||||
|
||||
features {
|
||||
|
@ -169,16 +160,10 @@ open class BuildIOSType(proj : String, env : String, branch : String) :
|
|||
}
|
||||
}
|
||||
|
||||
var gamectl_environment = if("%build.env.debug%" == "true") env.replace("global", "dev") else env
|
||||
|
||||
steps {
|
||||
script {
|
||||
name = "Setup skeletor"
|
||||
scriptContent = "./setup.sh"
|
||||
}
|
||||
script {
|
||||
name = "Deps Update"
|
||||
scriptContent = "./gamectl try_deps_update"
|
||||
scriptContent = "./gamectl deps_update"
|
||||
}
|
||||
script {
|
||||
name = "Clean"
|
||||
|
@ -186,12 +171,12 @@ open class BuildIOSType(proj : String, env : String, branch : String) :
|
|||
}
|
||||
script {
|
||||
name = "Produce"
|
||||
scriptContent = "./gamectl --env=" + gamectl_environment + " build_ios"
|
||||
scriptContent = "./gamectl --env=" + environment + " build_ios"
|
||||
}
|
||||
}
|
||||
|
||||
requirements {
|
||||
matches("teamcity.agent.name", "(Default Agent 2|Default Agent 3)")
|
||||
equals("teamcity.agent.name", "Default Agent 3")
|
||||
}
|
||||
})
|
||||
{}
|
||||
|
|
Loading…
Reference in New Issue