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4 changed files with 5 additions and 67 deletions

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@ -1,29 +0,0 @@
name: Publish PHP Package
on:
push:
tags:
- 'v*'
jobs:
docker:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Get tag name
run: echo "TAG=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
- name: zip and send
run: |
ls -la
apt-get update -y
apt-get install -y zip
cd ../
zip -r ${{ gitea.event.repository.name }}.zip ${{ gitea.event.repository.name }} -x '*.git*'
curl -v \
--user composer-pbl:${{ secrets.COMPOSER_PSWD }} \
--upload-file ${{ gitea.event.repository.name }}.zip \
https://git.bit5.ru/api/packages/bit/composer?version=${{ env.TAG }}

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@ -1,13 +1,10 @@
# Change Log
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/)
and this project adheres to [Semantic Versioning](http://semver.org/).
## [1.0.21] - 2025-03-13
### Fixed
- Added helper methods, fixed Linux
## [1.0.5] - 2022-08-09
### Fixed
- Unity task on windows not working

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@ -4,5 +4,8 @@
"homepage": "https://git.bit5.ru/composer/taskman_unity",
"require": {
"php": ">=7.4"
},
"autoload": {
"files": ["unity.inc.php"]
}
}

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@ -101,19 +101,6 @@ function unity_batch_exec($func, $build_target = "")
);
}
task('unity_batch_exec', function(array $args)
{
if(count($args) != 2)
{
echo "Usage: gamectl unity_batch_exec <method name> <platform>\n";
return;
}
$func = $args[0];
$platform = $args[1];
unity_batch_exec($func, $platform);
});
function unity_run_proc($shared_cmd)
{
$app_dir = get('UNITY_APP_DIR');
@ -124,10 +111,6 @@ function unity_run_proc($shared_cmd)
$unity_app_path = $app_dir . "Editor/Unity.exe";
$cmd = "powershell.exe (Start-Process '$unity_app_path'-ArgumentList '$shared_cmd' -passthru).Id";
}
else if(is_linux())
{
$cmd = "'$app_dir/Editor/Unity' $shared_cmd > /dev/null & echo $!";
}
else
{
$cmd = "'$app_dir/Unity.app/Contents/MacOS/Unity' $shared_cmd > /dev/null & echo $!";
@ -175,8 +158,6 @@ function guess_unity_app_dir()
$path = "/Applications/Unity/";
if(is_win())
$path = getenv("ProgramFiles")."/Unity/";
else if(is_linux())
$path = getenv("HOME")."/Unity/";
$proj_version_file = $GAME_ROOT.'/unity/ProjectSettings/ProjectVersion.txt';
if(is_file($proj_version_file))
@ -197,20 +178,6 @@ function get_unity_dir()
return "$app_dir/Unity.app/Contents/";
}
function unity_build_cmd($shared_cmd)
{
$app_dir = get('UNITY_APP_DIR');
if(is_win())
$cmd = "\"$app_dir/Editor/Unity.exe\" $shared_cmd";
else if(is_linux())
$cmd = "\"$app_dir/Editor/Unity\" $shared_cmd";
else
$cmd = "$app_dir/Unity.app/Contents/MacOS/Unity $shared_cmd";
return $cmd;
}
function mono_mcs_bin()
{
if(!get("USE_UNITY_MONO"))