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Author SHA1 Message Date
Pavel Shevaev cc1983f280 Fixing proj path 2022-05-25 16:50:44 +03:00
5 changed files with 44 additions and 148 deletions

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@ -1,29 +0,0 @@
name: Publish PHP Package
on:
push:
tags:
- 'v*'
jobs:
docker:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Get tag name
run: echo "TAG=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
- name: zip and send
run: |
ls -la
apt-get update -y
apt-get install -y zip
cd ../
zip -r ${{ gitea.event.repository.name }}.zip ${{ gitea.event.repository.name }} -x '*.git*'
curl -v \
--user composer-pbl:${{ secrets.COMPOSER_PSWD }} \
--upload-file ${{ gitea.event.repository.name }}.zip \
https://git.bit5.ru/api/packages/bit/composer?version=${{ env.TAG }}

1
.gitignore vendored
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@ -1 +0,0 @@
tags

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@ -1,24 +0,0 @@
# Change Log
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/)
and this project adheres to [Semantic Versioning](http://semver.org/).
## [1.0.21] - 2025-03-13
### Fixed
- Added helper methods, fixed Linux
## [1.0.5] - 2022-08-09
### Fixed
- Unity task on windows not working
## [1.0.4] - 2022-06-01
### Fixed
- Fixed build project path
## [1.0.3] - 2022-05-31
### Added
- A changelog. Cuz why not? :D
### Fixed
- Task unity now uses proper folder from propery

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@ -4,5 +4,8 @@
"homepage": "https://git.bit5.ru/composer/taskman_unity",
"require": {
"php": ">=7.4"
},
"autoload": {
"classmap": ["unity.inc.php"]
}
}

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@ -5,28 +5,31 @@ use Exception;
task('unity', function()
{
$unity_path = guess_unity_app_dir();
$proj_path = normalize_path(get("UNITY_ASSETS_DIR") . '/../');
if(is_win())
{
$unity_app_path = "'$unity_path/Editor/Unity.exe'";
run_background_proc($unity_app_path, ['-projectPath', "$proj_path"]);
}
else if(is_linux())
{
$unity_path = get('UNITY_APP_DIR');
$unity_app_path = "'$unity_path/Editor/Unity'";
run_background_proc($unity_app_path, ['-projectPath', "$proj_path"]);
run_background_proc($unity_app_path, ['-projectPath', '.']);
}
else
{
$cmd = guess_unity_app_dir()."'Unity.app/Contents/MacOS/Unity' -projectPath '$proj_path' > /dev/null 2>&1&";
$cmd = guess_unity_app_dir()."'Unity.app/Contents/MacOS/Unity' -projectPath . > /dev/null 2>&1&";
system($cmd, $res);
}
});
task('unity_kill', function()
{
unity_kill();
$proc_id = unity_find_proc_id();
if($proc_id)
{
echo "Found Unity process '$proc_id', killing it...\n";
system("kill -9 $proc_id");
sleep(5);
}
else
{
echo "No Unity process found to kill\n";
}
});
function unity_exec($func, $build_target = "", $quit = true, $batchmode = true)
@ -63,56 +66,32 @@ function unity_exec($func, $build_target = "", $quit = true, $batchmode = true)
return array($log_file, $pid);
}
function unity_batch_exec($func, $build_target = "")
function unity_batch_exec($func, $build_target = "", $notify = true)
{
global $GAME_ROOT;
unity_kill();
list($log_file, $pid) = unity_exec($func, $build_target, /*$quit = */ true, /*$batchmode = */ true);
watch_running_process(
$pid,
$log_file,
array(
'Exiting batchmode successfully',
'Batchmode quit successfully invoked - shutting down!'
),
array(
'Build Finished, Result: Failure',
'UnityException:',
'Aborting batchmode due to failure',
'Launching bug reporter',
'Unrecognized assets cannot be included in AssetBundles:'
),
true,
-1,
//ignored errors:
array(
//NOTE: weird editor crash, sometimes happens on exit after batch task is actually done
// seems like it's never been fixed though issue tracker says otherwise (https://vk.cc/bYpyUS)
"Fatal Error! GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)"
),
//noted warnings: they don't abort execution but show up at the end of the log if command fails
array(
': error CS',
)
);
}
task('unity_batch_exec', function(array $args)
{
if(count($args) != 2)
try
{
echo "Usage: gamectl unity_batch_exec <method name> <platform>\n";
return;
}
list($log_file, $pid) = unity_exec($func, $build_target, /*$quit = */ true, /*$batchmode = */ true);
$func = $args[0];
$platform = $args[1];
unity_batch_exec($func, $platform);
});
watch_running_process($pid, $log_file,
array(
'Exiting batchmode successfully'
),
array(
'UnityException:',
'Aborting batchmode due to failure',
'Launching bug reporter',
': error CS',
'Unrecognized assets cannot be included in AssetBundles:'
)
);
}
catch(Exception $e)
{
throw $e;
}
}
function unity_run_proc($shared_cmd)
{
@ -124,10 +103,6 @@ function unity_run_proc($shared_cmd)
$unity_app_path = $app_dir . "Editor/Unity.exe";
$cmd = "powershell.exe (Start-Process '$unity_app_path'-ArgumentList '$shared_cmd' -passthru).Id";
}
else if(is_linux())
{
$cmd = "'$app_dir/Editor/Unity' $shared_cmd > /dev/null & echo $!";
}
else
{
$cmd = "'$app_dir/Unity.app/Contents/MacOS/Unity' $shared_cmd > /dev/null & echo $!";
@ -139,19 +114,6 @@ function unity_run_proc($shared_cmd)
return trim($out[0]);
}
function unity_kill()
{
$proc_id = unity_find_proc_id();
if($proc_id)
{
echo "Found Unity process '$proc_id', killing it...\n";
system("kill -9 $proc_id");
sleep(5);
}
else
echo "No Unity process found to kill\n";
}
function unity_find_proc_id()
{
global $GAME_ROOT;
@ -175,14 +137,13 @@ function guess_unity_app_dir()
$path = "/Applications/Unity/";
if(is_win())
$path = getenv("ProgramFiles")."/Unity/";
else if(is_linux())
$path = getenv("HOME")."/Unity/";
$proj_version_file = $GAME_ROOT.'/unity/ProjectSettings/ProjectVersion.txt';
if(is_file($proj_version_file))
{
list($_, $unity_version) = array_map('trim', explode(":", file($proj_version_file)[0]));
$path .= "Hub/Editor/$unity_version/";
if(is_dir("{$path}Hub/Editor/$unity_version/"))
$path .= "Hub/Editor/$unity_version/";
}
return $path;
}
@ -191,26 +152,12 @@ function get_unity_dir()
{
$app_dir = get('UNITY_APP_DIR');
if(is_win() || is_linux())
if(is_win())
return "$app_dir/Editor/Data";
else
return "$app_dir/Unity.app/Contents/";
}
function unity_build_cmd($shared_cmd)
{
$app_dir = get('UNITY_APP_DIR');
if(is_win())
$cmd = "\"$app_dir/Editor/Unity.exe\" $shared_cmd";
else if(is_linux())
$cmd = "\"$app_dir/Editor/Unity\" $shared_cmd";
else
$cmd = "$app_dir/Unity.app/Contents/MacOS/Unity $shared_cmd";
return $cmd;
}
function mono_mcs_bin()
{
if(!get("USE_UNITY_MONO"))
@ -285,9 +232,9 @@ function build_mono($src_spec, $out_file, $ref_dlls = array(), $mcs_opts = "")
foreach($sources as $src)
{
if(is_win())
$sources_str .= '"'.normalize_path($src).'" ';
$sources_str .= '"'.normalize_path($src, !is_win()).'" ';
else
$sources_str .= '\''.normalize_path($src).'\' ';
$sources_str .= '\''.normalize_path($src, !is_win()).'\' ';
}
$deps = $sources;
@ -333,7 +280,7 @@ function run_mono($exe_file)
if(is_win())
{
$unity_dir = "$app_dir/Editor/Data";
$mono_bin = '"' . normalize_path("$unity_dir/Mono/bin/mono") . '"';
$mono_bin = '"' . normalize_path("$unity_dir/Mono/bin/mono", !is_win()) . '"';
}
else
{
@ -347,7 +294,7 @@ function run_mono($exe_file)
$exe_file = normalize_path($exe_file, !is_win());
$mono_path = realpath(dirname($mono_bin) . '/../lib/mono/unity');
putenv("MONO_PATH=$mono_path");
putenv("MONO_PATH=$mono_path"); //To LOCATION_PATH?
$cmd = "$mono_bin $exe_file";
shell($cmd);
}