Compare commits
1 Commits
Author | SHA1 | Date |
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cc1983f280 |
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@ -1,29 +0,0 @@
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name: Publish PHP Package
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on:
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push:
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tags:
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- 'v*'
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jobs:
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docker:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- name: Get tag name
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run: echo "TAG=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
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- name: zip and send
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run: |
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ls -la
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apt-get update -y
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apt-get install -y zip
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cd ../
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zip -r ${{ gitea.event.repository.name }}.zip ${{ gitea.event.repository.name }} -x '*.git*'
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curl -v \
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--user composer-pbl:${{ secrets.COMPOSER_PSWD }} \
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--upload-file ${{ gitea.event.repository.name }}.zip \
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https://git.bit5.ru/api/packages/bit/composer?version=${{ env.TAG }}
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@ -1 +0,0 @@
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tags
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24
CHANGELOG.md
24
CHANGELOG.md
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@ -1,24 +0,0 @@
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# Change Log
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/)
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and this project adheres to [Semantic Versioning](http://semver.org/).
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## [1.0.21] - 2025-03-13
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### Fixed
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- Added helper methods, fixed Linux
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## [1.0.5] - 2022-08-09
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### Fixed
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- Unity task on windows not working
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## [1.0.4] - 2022-06-01
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### Fixed
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- Fixed build project path
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## [1.0.3] - 2022-05-31
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### Added
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- A changelog. Cuz why not? :D
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### Fixed
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- Task unity now uses proper folder from propery
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@ -4,5 +4,8 @@
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"homepage": "https://git.bit5.ru/composer/taskman_unity",
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"require": {
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"php": ">=7.4"
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},
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"autoload": {
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"classmap": ["unity.inc.php"]
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}
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}
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135
unity.inc.php
135
unity.inc.php
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@ -5,28 +5,31 @@ use Exception;
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task('unity', function()
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{
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$unity_path = guess_unity_app_dir();
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$proj_path = normalize_path(get("UNITY_ASSETS_DIR") . '/../');
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if(is_win())
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{
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$unity_app_path = "'$unity_path/Editor/Unity.exe'";
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run_background_proc($unity_app_path, ['-projectPath', "$proj_path"]);
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}
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else if(is_linux())
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{
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$unity_path = get('UNITY_APP_DIR');
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$unity_app_path = "'$unity_path/Editor/Unity'";
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run_background_proc($unity_app_path, ['-projectPath', "$proj_path"]);
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run_background_proc($unity_app_path, ['-projectPath', '.']);
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}
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else
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{
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$cmd = guess_unity_app_dir()."'Unity.app/Contents/MacOS/Unity' -projectPath '$proj_path' > /dev/null 2>&1&";
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$cmd = guess_unity_app_dir()."'Unity.app/Contents/MacOS/Unity' -projectPath . > /dev/null 2>&1&";
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system($cmd, $res);
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}
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});
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task('unity_kill', function()
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{
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unity_kill();
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$proc_id = unity_find_proc_id();
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if($proc_id)
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{
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echo "Found Unity process '$proc_id', killing it...\n";
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system("kill -9 $proc_id");
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sleep(5);
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}
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else
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{
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echo "No Unity process found to kill\n";
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}
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});
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function unity_exec($func, $build_target = "", $quit = true, $batchmode = true)
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@ -63,56 +66,32 @@ function unity_exec($func, $build_target = "", $quit = true, $batchmode = true)
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return array($log_file, $pid);
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}
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function unity_batch_exec($func, $build_target = "")
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function unity_batch_exec($func, $build_target = "", $notify = true)
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{
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global $GAME_ROOT;
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unity_kill();
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list($log_file, $pid) = unity_exec($func, $build_target, /*$quit = */ true, /*$batchmode = */ true);
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watch_running_process(
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$pid,
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$log_file,
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array(
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'Exiting batchmode successfully',
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'Batchmode quit successfully invoked - shutting down!'
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),
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array(
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'Build Finished, Result: Failure',
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'UnityException:',
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'Aborting batchmode due to failure',
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'Launching bug reporter',
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'Unrecognized assets cannot be included in AssetBundles:'
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),
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true,
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-1,
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//ignored errors:
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array(
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//NOTE: weird editor crash, sometimes happens on exit after batch task is actually done
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// seems like it's never been fixed though issue tracker says otherwise (https://vk.cc/bYpyUS)
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"Fatal Error! GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)"
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),
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//noted warnings: they don't abort execution but show up at the end of the log if command fails
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array(
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': error CS',
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)
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);
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}
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task('unity_batch_exec', function(array $args)
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{
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if(count($args) != 2)
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try
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{
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echo "Usage: gamectl unity_batch_exec <method name> <platform>\n";
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return;
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}
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list($log_file, $pid) = unity_exec($func, $build_target, /*$quit = */ true, /*$batchmode = */ true);
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$func = $args[0];
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$platform = $args[1];
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unity_batch_exec($func, $platform);
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});
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watch_running_process($pid, $log_file,
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array(
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'Exiting batchmode successfully'
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),
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array(
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'UnityException:',
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'Aborting batchmode due to failure',
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'Launching bug reporter',
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': error CS',
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'Unrecognized assets cannot be included in AssetBundles:'
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)
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);
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}
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catch(Exception $e)
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{
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throw $e;
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}
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}
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function unity_run_proc($shared_cmd)
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{
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$unity_app_path = $app_dir . "Editor/Unity.exe";
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$cmd = "powershell.exe (Start-Process '$unity_app_path'-ArgumentList '$shared_cmd' -passthru).Id";
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}
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else if(is_linux())
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{
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$cmd = "'$app_dir/Editor/Unity' $shared_cmd > /dev/null & echo $!";
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}
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else
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{
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$cmd = "'$app_dir/Unity.app/Contents/MacOS/Unity' $shared_cmd > /dev/null & echo $!";
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@ -139,19 +114,6 @@ function unity_run_proc($shared_cmd)
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return trim($out[0]);
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}
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function unity_kill()
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{
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$proc_id = unity_find_proc_id();
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if($proc_id)
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{
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echo "Found Unity process '$proc_id', killing it...\n";
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system("kill -9 $proc_id");
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sleep(5);
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}
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else
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echo "No Unity process found to kill\n";
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}
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function unity_find_proc_id()
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{
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global $GAME_ROOT;
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$path = "/Applications/Unity/";
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if(is_win())
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$path = getenv("ProgramFiles")."/Unity/";
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else if(is_linux())
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$path = getenv("HOME")."/Unity/";
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$proj_version_file = $GAME_ROOT.'/unity/ProjectSettings/ProjectVersion.txt';
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if(is_file($proj_version_file))
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{
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list($_, $unity_version) = array_map('trim', explode(":", file($proj_version_file)[0]));
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$path .= "Hub/Editor/$unity_version/";
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if(is_dir("{$path}Hub/Editor/$unity_version/"))
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$path .= "Hub/Editor/$unity_version/";
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}
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return $path;
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}
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@ -191,26 +152,12 @@ function get_unity_dir()
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{
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$app_dir = get('UNITY_APP_DIR');
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if(is_win() || is_linux())
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if(is_win())
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return "$app_dir/Editor/Data";
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else
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return "$app_dir/Unity.app/Contents/";
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}
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function unity_build_cmd($shared_cmd)
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{
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$app_dir = get('UNITY_APP_DIR');
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if(is_win())
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$cmd = "\"$app_dir/Editor/Unity.exe\" $shared_cmd";
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else if(is_linux())
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$cmd = "\"$app_dir/Editor/Unity\" $shared_cmd";
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else
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$cmd = "$app_dir/Unity.app/Contents/MacOS/Unity $shared_cmd";
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return $cmd;
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}
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function mono_mcs_bin()
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{
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if(!get("USE_UNITY_MONO"))
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foreach($sources as $src)
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{
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if(is_win())
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$sources_str .= '"'.normalize_path($src).'" ';
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$sources_str .= '"'.normalize_path($src, !is_win()).'" ';
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else
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$sources_str .= '\''.normalize_path($src).'\' ';
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$sources_str .= '\''.normalize_path($src, !is_win()).'\' ';
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}
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$deps = $sources;
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@ -333,7 +280,7 @@ function run_mono($exe_file)
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if(is_win())
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{
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$unity_dir = "$app_dir/Editor/Data";
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$mono_bin = '"' . normalize_path("$unity_dir/Mono/bin/mono") . '"';
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$mono_bin = '"' . normalize_path("$unity_dir/Mono/bin/mono", !is_win()) . '"';
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}
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else
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{
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$exe_file = normalize_path($exe_file, !is_win());
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$mono_path = realpath(dirname($mono_bin) . '/../lib/mono/unity');
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putenv("MONO_PATH=$mono_path");
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putenv("MONO_PATH=$mono_path"); //To LOCATION_PATH?
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$cmd = "$mono_bin $exe_file";
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shell($cmd);
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}
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Loading…
Reference in New Issue