Compare commits
No commits in common. "master" and "v1.0.9" have entirely different histories.
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@ -1,29 +0,0 @@
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name: Publish PHP Package
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on:
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push:
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tags:
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- 'v*'
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jobs:
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docker:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- name: Get tag name
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run: echo "TAG=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
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- name: zip and send
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run: |
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ls -la
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apt-get update -y
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apt-get install -y zip
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cd ../
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zip -r ${{ gitea.event.repository.name }}.zip ${{ gitea.event.repository.name }} -x '*.git*'
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curl -v \
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--user composer-pbl:${{ secrets.COMPOSER_PSWD }} \
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--upload-file ${{ gitea.event.repository.name }}.zip \
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https://git.bit5.ru/api/packages/bit/composer?version=${{ env.TAG }}
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@ -1 +0,0 @@
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tags
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@ -1,13 +1,10 @@
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# Change Log
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# Change Log
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All notable changes to this project will be documented in this file.
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/)
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The format is based on [Keep a Changelog](http://keepachangelog.com/)
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and this project adheres to [Semantic Versioning](http://semver.org/).
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and this project adheres to [Semantic Versioning](http://semver.org/).
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## [1.0.21] - 2025-03-13
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### Fixed
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- Added helper methods, fixed Linux
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## [1.0.5] - 2022-08-09
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## [1.0.5] - 2022-08-09
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### Fixed
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### Fixed
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- Unity task on windows not working
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- Unity task on windows not working
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@ -4,5 +4,8 @@
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"homepage": "https://git.bit5.ru/composer/taskman_unity",
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"homepage": "https://git.bit5.ru/composer/taskman_unity",
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"require": {
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"require": {
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"php": ">=7.4"
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"php": ">=7.4"
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},
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"autoload": {
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"classmap": ["unity.inc.php"]
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}
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}
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}
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}
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@ -11,12 +11,6 @@ task('unity', function()
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$unity_app_path = "'$unity_path/Editor/Unity.exe'";
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$unity_app_path = "'$unity_path/Editor/Unity.exe'";
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run_background_proc($unity_app_path, ['-projectPath', "$proj_path"]);
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run_background_proc($unity_app_path, ['-projectPath', "$proj_path"]);
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}
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}
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else if(is_linux())
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{
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$unity_path = get('UNITY_APP_DIR');
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$unity_app_path = "'$unity_path/Editor/Unity'";
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run_background_proc($unity_app_path, ['-projectPath', "$proj_path"]);
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}
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else
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else
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{
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{
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$cmd = guess_unity_app_dir()."'Unity.app/Contents/MacOS/Unity' -projectPath '$proj_path' > /dev/null 2>&1&";
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$cmd = guess_unity_app_dir()."'Unity.app/Contents/MacOS/Unity' -projectPath '$proj_path' > /dev/null 2>&1&";
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@ -101,19 +95,6 @@ function unity_batch_exec($func, $build_target = "")
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);
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);
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}
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}
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task('unity_batch_exec', function(array $args)
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{
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if(count($args) != 2)
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{
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echo "Usage: gamectl unity_batch_exec <method name> <platform>\n";
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return;
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}
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$func = $args[0];
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$platform = $args[1];
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unity_batch_exec($func, $platform);
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});
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function unity_run_proc($shared_cmd)
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function unity_run_proc($shared_cmd)
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{
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{
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$app_dir = get('UNITY_APP_DIR');
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$app_dir = get('UNITY_APP_DIR');
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$unity_app_path = $app_dir . "Editor/Unity.exe";
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$unity_app_path = $app_dir . "Editor/Unity.exe";
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$cmd = "powershell.exe (Start-Process '$unity_app_path'-ArgumentList '$shared_cmd' -passthru).Id";
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$cmd = "powershell.exe (Start-Process '$unity_app_path'-ArgumentList '$shared_cmd' -passthru).Id";
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}
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}
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else if(is_linux())
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{
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$cmd = "'$app_dir/Editor/Unity' $shared_cmd > /dev/null & echo $!";
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}
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else
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else
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{
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{
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$cmd = "'$app_dir/Unity.app/Contents/MacOS/Unity' $shared_cmd > /dev/null & echo $!";
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$cmd = "'$app_dir/Unity.app/Contents/MacOS/Unity' $shared_cmd > /dev/null & echo $!";
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@ -175,8 +152,6 @@ function guess_unity_app_dir()
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$path = "/Applications/Unity/";
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$path = "/Applications/Unity/";
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if(is_win())
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if(is_win())
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$path = getenv("ProgramFiles")."/Unity/";
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$path = getenv("ProgramFiles")."/Unity/";
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else if(is_linux())
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$path = getenv("HOME")."/Unity/";
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$proj_version_file = $GAME_ROOT.'/unity/ProjectSettings/ProjectVersion.txt';
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$proj_version_file = $GAME_ROOT.'/unity/ProjectSettings/ProjectVersion.txt';
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if(is_file($proj_version_file))
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if(is_file($proj_version_file))
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@ -197,20 +172,6 @@ function get_unity_dir()
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return "$app_dir/Unity.app/Contents/";
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return "$app_dir/Unity.app/Contents/";
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}
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}
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function unity_build_cmd($shared_cmd)
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{
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$app_dir = get('UNITY_APP_DIR');
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if(is_win())
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$cmd = "\"$app_dir/Editor/Unity.exe\" $shared_cmd";
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else if(is_linux())
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$cmd = "\"$app_dir/Editor/Unity\" $shared_cmd";
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else
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$cmd = "$app_dir/Unity.app/Contents/MacOS/Unity $shared_cmd";
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return $cmd;
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}
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function mono_mcs_bin()
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function mono_mcs_bin()
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{
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{
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if(!get("USE_UNITY_MONO"))
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if(!get("USE_UNITY_MONO"))
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@ -285,9 +246,9 @@ function build_mono($src_spec, $out_file, $ref_dlls = array(), $mcs_opts = "")
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foreach($sources as $src)
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foreach($sources as $src)
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{
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{
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if(is_win())
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if(is_win())
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$sources_str .= '"'.normalize_path($src).'" ';
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$sources_str .= '"'.normalize_path($src, !is_win()).'" ';
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else
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else
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$sources_str .= '\''.normalize_path($src).'\' ';
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$sources_str .= '\''.normalize_path($src, !is_win()).'\' ';
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}
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}
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$deps = $sources;
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$deps = $sources;
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@ -333,7 +294,7 @@ function run_mono($exe_file)
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if(is_win())
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if(is_win())
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{
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{
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$unity_dir = "$app_dir/Editor/Data";
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$unity_dir = "$app_dir/Editor/Data";
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$mono_bin = '"' . normalize_path("$unity_dir/Mono/bin/mono") . '"';
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$mono_bin = '"' . normalize_path("$unity_dir/Mono/bin/mono", !is_win()) . '"';
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}
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}
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else
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else
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{
|
{
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||||||
|
|
Loading…
Reference in New Issue