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23 Commits
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@ -0,0 +1,29 @@
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|||
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||||
name: Publish PHP Package
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||||
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||||
on:
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||||
push:
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||||
tags:
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||||
- 'v*'
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||||
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||||
jobs:
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docker:
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runs-on: ubuntu-latest
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||||
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||||
steps:
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||||
- uses: actions/checkout@v3
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||||
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||||
- name: Get tag name
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||||
run: echo "TAG=${GITHUB_REF#refs/*/}" >> $GITHUB_ENV
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||||
- name: zip and send
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run: |
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ls -la
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||||
apt-get update -y
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apt-get install -y zip
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cd ../
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zip -r ${{ gitea.event.repository.name }}.zip ${{ gitea.event.repository.name }} -x '*.git*'
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curl -v \
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--user composer-pbl:${{ secrets.COMPOSER_PSWD }} \
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--upload-file ${{ gitea.event.repository.name }}.zip \
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https://git.bit5.ru/api/packages/bit/composer?version=${{ env.TAG }}
|
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@ -0,0 +1 @@
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tags
|
|
@ -0,0 +1,24 @@
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|||
# Change Log
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](http://keepachangelog.com/)
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and this project adheres to [Semantic Versioning](http://semver.org/).
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## [1.0.21] - 2025-03-13
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### Fixed
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- Added helper methods, fixed Linux
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## [1.0.5] - 2022-08-09
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### Fixed
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- Unity task on windows not working
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## [1.0.4] - 2022-06-01
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### Fixed
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- Fixed build project path
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## [1.0.3] - 2022-05-31
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### Added
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- A changelog. Cuz why not? :D
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### Fixed
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- Task unity now uses proper folder from propery
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@ -4,8 +4,5 @@
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"homepage": "https://git.bit5.ru/composer/taskman_unity",
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"require": {
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"php": ">=7.4"
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},
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"autoload": {
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"classmap": ["unity.inc.php"]
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}
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}
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|
|
295
unity.inc.php
295
unity.inc.php
|
@ -5,39 +5,35 @@ use Exception;
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task('unity', function()
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{
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$unity_path = guess_unity_app_dir();
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$proj_path = normalize_path(get("UNITY_ASSETS_DIR") . '/../');
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if(is_win())
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{
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$unity_app_path = "'$unity_path/Editor/Unity.exe'";
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run_background_proc($unity_app_path, ['-projectPath', '.']);
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run_background_proc($unity_app_path, ['-projectPath', "$proj_path"]);
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}
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else if(is_linux())
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{
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$unity_path = get('UNITY_APP_DIR');
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$unity_app_path = "'$unity_path/Editor/Unity'";
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run_background_proc($unity_app_path, ['-projectPath', "$proj_path"]);
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}
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else
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{
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$cmd = guess_unity_app_dir()."'Unity.app/Contents/MacOS/Unity' -projectPath . > /dev/null 2>&1&";
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$cmd = guess_unity_app_dir()."'Unity.app/Contents/MacOS/Unity' -projectPath '$proj_path' > /dev/null 2>&1&";
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system($cmd, $res);
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}
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});
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task('unity_kill', function()
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{
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$proc_id = unity_find_proc_id();
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if($proc_id)
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{
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echo "Found Unity process '$proc_id', killing it...\n";
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system("kill -9 $proc_id");
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sleep(5);
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}
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else
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{
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echo "No Unity process found to kill\n";
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}
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unity_kill();
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});
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function unity_exec($func, $build_target = "", $quit = true, $batchmode = true)
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{
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global $GAME_ROOT;
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$proj_path = normalize_path("$GAME_ROOT/");
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$proj_path = normalize_path(get("UNITY_ASSETS_DIR") . '/../');
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$log_file = "$GAME_ROOT/build/unity.log";
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ensure_rm($log_file);
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|
@ -67,33 +63,57 @@ function unity_exec($func, $build_target = "", $quit = true, $batchmode = true)
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return array($log_file, $pid);
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}
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function unity_batch_exec($func, $build_target = "", $notify = true)
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function unity_batch_exec($func, $build_target = "")
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{
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global $GAME_ROOT;
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try
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{
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list($log_file, $pid) = unity_exec($func, $build_target, /*$quit = */ true, /*$batchmode = */ true);
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unity_kill();
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watch_running_process($pid, $log_file,
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array(
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'Exiting batchmode successfully'
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),
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array(
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'UnityException:',
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'Aborting batchmode due to failure',
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'Launching bug reporter',
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list($log_file, $pid) = unity_exec($func, $build_target, /*$quit = */ true, /*$batchmode = */ true);
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watch_running_process(
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$pid,
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$log_file,
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array(
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'Exiting batchmode successfully',
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'Batchmode quit successfully invoked - shutting down!'
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),
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array(
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'Build Finished, Result: Failure',
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'UnityException:',
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'Aborting batchmode due to failure',
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'Launching bug reporter',
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||||
'Unrecognized assets cannot be included in AssetBundles:'
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),
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true,
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-1,
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||||
//ignored errors:
|
||||
array(
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||||
//NOTE: weird editor crash, sometimes happens on exit after batch task is actually done
|
||||
// seems like it's never been fixed though issue tracker says otherwise (https://vk.cc/bYpyUS)
|
||||
"Fatal Error! GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)"
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),
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|
||||
//noted warnings: they don't abort execution but show up at the end of the log if command fails
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array(
|
||||
': error CS',
|
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'Unrecognized assets cannot be included in AssetBundles:'
|
||||
)
|
||||
);
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||||
}
|
||||
catch(Exception $e)
|
||||
{
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throw $e;
|
||||
}
|
||||
)
|
||||
);
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||||
}
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||||
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||||
task('unity_batch_exec', function(array $args)
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{
|
||||
if(count($args) != 2)
|
||||
{
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echo "Usage: gamectl unity_batch_exec <method name> <platform>\n";
|
||||
return;
|
||||
}
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$func = $args[0];
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$platform = $args[1];
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unity_batch_exec($func, $platform);
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});
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function unity_run_proc($shared_cmd)
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{
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$app_dir = get('UNITY_APP_DIR');
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|
@ -104,6 +124,10 @@ function unity_run_proc($shared_cmd)
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$unity_app_path = $app_dir . "Editor/Unity.exe";
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$cmd = "powershell.exe (Start-Process '$unity_app_path'-ArgumentList '$shared_cmd' -passthru).Id";
|
||||
}
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else if(is_linux())
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||||
{
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$cmd = "'$app_dir/Editor/Unity' $shared_cmd > /dev/null & echo $!";
|
||||
}
|
||||
else
|
||||
{
|
||||
$cmd = "'$app_dir/Unity.app/Contents/MacOS/Unity' $shared_cmd > /dev/null & echo $!";
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|
@ -115,6 +139,19 @@ function unity_run_proc($shared_cmd)
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return trim($out[0]);
|
||||
}
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|
||||
function unity_kill()
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||||
{
|
||||
$proc_id = unity_find_proc_id();
|
||||
if($proc_id)
|
||||
{
|
||||
echo "Found Unity process '$proc_id', killing it...\n";
|
||||
system("kill -9 $proc_id");
|
||||
sleep(5);
|
||||
}
|
||||
else
|
||||
echo "No Unity process found to kill\n";
|
||||
}
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||||
|
||||
function unity_find_proc_id()
|
||||
{
|
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global $GAME_ROOT;
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|
@ -138,13 +175,14 @@ function guess_unity_app_dir()
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|||
$path = "/Applications/Unity/";
|
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if(is_win())
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$path = getenv("ProgramFiles")."/Unity/";
|
||||
else if(is_linux())
|
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$path = getenv("HOME")."/Unity/";
|
||||
|
||||
$proj_version_file = $GAME_ROOT.'/unity/ProjectSettings/ProjectVersion.txt';
|
||||
if(is_file($proj_version_file))
|
||||
{
|
||||
list($_, $unity_version) = array_map('trim', explode(":", file($proj_version_file)[0]));
|
||||
if(is_dir("{$path}Hub/Editor/$unity_version/"))
|
||||
$path .= "Hub/Editor/$unity_version/";
|
||||
$path .= "Hub/Editor/$unity_version/";
|
||||
}
|
||||
return $path;
|
||||
}
|
||||
|
@ -153,9 +191,190 @@ function get_unity_dir()
|
|||
{
|
||||
$app_dir = get('UNITY_APP_DIR');
|
||||
|
||||
if(is_win())
|
||||
if(is_win() || is_linux())
|
||||
return "$app_dir/Editor/Data";
|
||||
else
|
||||
return "$app_dir/Unity.app/Contents/";
|
||||
}
|
||||
|
||||
function unity_build_cmd($shared_cmd)
|
||||
{
|
||||
$app_dir = get('UNITY_APP_DIR');
|
||||
|
||||
if(is_win())
|
||||
$cmd = "\"$app_dir/Editor/Unity.exe\" $shared_cmd";
|
||||
else if(is_linux())
|
||||
$cmd = "\"$app_dir/Editor/Unity\" $shared_cmd";
|
||||
else
|
||||
$cmd = "$app_dir/Unity.app/Contents/MacOS/Unity $shared_cmd";
|
||||
|
||||
return $cmd;
|
||||
}
|
||||
|
||||
function mono_mcs_bin()
|
||||
{
|
||||
if(!get("USE_UNITY_MONO"))
|
||||
return 'mcs';
|
||||
|
||||
$unity_dir = get_unity_dir();
|
||||
|
||||
if(!is_dir($unity_dir))
|
||||
throw new Exception("Unity directory doesn't exist: $unity_dir");
|
||||
|
||||
$canidates = array(
|
||||
"$unity_dir/Mono/bin/gmcs",
|
||||
"$unity_dir/MonoBleedingEdge/bin/mcs",
|
||||
"$unity_dir/Frameworks/Mono/bin/gmcs",
|
||||
"$unity_dir/Mono/bin/gmcs",
|
||||
);
|
||||
|
||||
foreach($canidates as $mcs_bin)
|
||||
{
|
||||
if(is_file($mcs_bin))
|
||||
{
|
||||
if(is_win())
|
||||
return '"' . normalize_path($mcs_bin, false) . '"';
|
||||
else
|
||||
return $mcs_bin;
|
||||
}
|
||||
}
|
||||
|
||||
throw new Exception("Mono compiler binary not found");
|
||||
}
|
||||
|
||||
function mono_try_override_path()
|
||||
{
|
||||
if(!get("USE_UNITY_MONO"))
|
||||
return '';
|
||||
|
||||
$mono_dir = dirname(trim(mono_mcs_bin(), '"'));
|
||||
$prev_path = getenv('PATH');
|
||||
echo "UNITY MONO PATH=$mono_dir\n";
|
||||
putenv("PATH=$mono_dir".(is_win() ? ";" : ":")."$prev_path");
|
||||
return $prev_path;
|
||||
}
|
||||
|
||||
function mono_try_restore_path($prev_path)
|
||||
{
|
||||
if(!get("USE_UNITY_MONO"))
|
||||
return;
|
||||
|
||||
putenv("PATH=$prev_path");
|
||||
}
|
||||
|
||||
function build_mono_dll($src_spec, $out_file, $ref_dlls = array(), $mcs_opts = "")
|
||||
{
|
||||
build_mono($src_spec, $out_file, $ref_dlls, "$mcs_opts -target:library");
|
||||
}
|
||||
|
||||
function build_mono($src_spec, $out_file, $ref_dlls = array(), $mcs_opts = "")
|
||||
{
|
||||
global $GAME_ROOT;
|
||||
|
||||
$unity_dir = get_unity_dir();
|
||||
$mcs_bin = mono_mcs_bin();
|
||||
|
||||
if(is_array($src_spec))
|
||||
$sources = $src_spec;
|
||||
else if(is_dir($src_spec))
|
||||
$sources = scan_files_rec(array($src_spec), array('.cs'));
|
||||
else
|
||||
$sources = glob($src_spec);
|
||||
|
||||
$sources_str = '';
|
||||
foreach($sources as $src)
|
||||
{
|
||||
if(is_win())
|
||||
$sources_str .= '"'.normalize_path($src).'" ';
|
||||
else
|
||||
$sources_str .= '\''.normalize_path($src).'\' ';
|
||||
}
|
||||
|
||||
$deps = $sources;
|
||||
|
||||
$refs_str = "";
|
||||
foreach($ref_dlls as $ref_dll)
|
||||
{
|
||||
if($ref_dll === "UnityEngine.dll")
|
||||
{
|
||||
$ref_dll = "$unity_dir/Managed/UnityEngine.dll";
|
||||
if(!is_file($ref_dll))
|
||||
$ref_dll = "$unity_dir/Frameworks/Managed/UnityEngine.dll";
|
||||
}
|
||||
|
||||
$ref_dll = normalize_path($ref_dll, !is_win());
|
||||
$refs_str .= "-r:\"$ref_dll\" ";
|
||||
$deps[] = $ref_dll;
|
||||
}
|
||||
|
||||
$out_file = normalize_path($out_file, !is_win());
|
||||
$cmd = "$mcs_bin $mcs_opts $refs_str -out:$out_file $sources_str";
|
||||
if(is_string($src_spec) && is_dir($src_spec))
|
||||
$cmd = "cd $src_spec && $cmd";
|
||||
|
||||
$cmd_hash = crc32($cmd);
|
||||
$cmd_hash_file = "$GAME_ROOT/build/" . crc32($out_file) . ".mhash";
|
||||
if(!is_file($cmd_hash_file) || file_get_contents($cmd_hash_file) != "$cmd_hash")
|
||||
file_put_contents($cmd_hash_file, "$cmd_hash");
|
||||
$deps[] = $cmd_hash_file;
|
||||
|
||||
if(need_to_regen($out_file, $deps))
|
||||
{
|
||||
ensure_mkdir(dirname($out_file));
|
||||
shell($cmd);
|
||||
echo "> $out_file " . round(filesize($out_file)/1024, 2) . "kb\n";
|
||||
}
|
||||
}
|
||||
|
||||
function run_mono($exe_file)
|
||||
{
|
||||
$app_dir = get('UNITY_APP_DIR');
|
||||
|
||||
if(is_win())
|
||||
{
|
||||
$unity_dir = "$app_dir/Editor/Data";
|
||||
$mono_bin = '"' . normalize_path("$unity_dir/Mono/bin/mono") . '"';
|
||||
}
|
||||
else
|
||||
{
|
||||
$unity_dir = "$app_dir/Unity.app/Contents/";
|
||||
|
||||
if(is_dir("$unity_dir/Frameworks/Mono"))
|
||||
$mono_bin = "$unity_dir/Frameworks/Mono/bin/mono";
|
||||
else
|
||||
$mono_bin = "$unity_dir/Mono/bin/mono";
|
||||
}
|
||||
|
||||
$exe_file = normalize_path($exe_file, !is_win());
|
||||
$mono_path = realpath(dirname($mono_bin) . '/../lib/mono/unity');
|
||||
putenv("MONO_PATH=$mono_path");
|
||||
$cmd = "$mono_bin $exe_file";
|
||||
shell($cmd);
|
||||
}
|
||||
|
||||
function build_option_exists($option)
|
||||
{
|
||||
return strpos(getor("BUILD_CLIENT_OPTS", ""), $option) !== FALSE;
|
||||
}
|
||||
|
||||
function build_option_add($option)
|
||||
{
|
||||
if(build_option_exists($option))
|
||||
return;
|
||||
|
||||
$propname = "BUILD_CLIENT_OPTS";
|
||||
|
||||
$opts = getor($propname, "");
|
||||
if(strlen($opts) > 0)
|
||||
$opts .= ",$option";
|
||||
else
|
||||
$opts = $option;
|
||||
|
||||
set($propname, $opts);
|
||||
}
|
||||
|
||||
function is_gradle_project_export()
|
||||
{
|
||||
return build_option_exists("AcceptExternalModificationsToPlayer");
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue