329 lines
7.7 KiB
PHP
329 lines
7.7 KiB
PHP
<?php
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namespace taskman;
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use Exception;
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task('unity', function()
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{
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$unity_path = guess_unity_app_dir();
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$proj_path = normalize_path(get("UNITY_ASSETS_DIR") . '/../');
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if(is_win())
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{
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$unity_app_path = "'$unity_path/Editor/Unity.exe'";
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run_background_proc($unity_app_path, ['-projectPath', "'$proj_path'"]);
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}
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else
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{
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$cmd = guess_unity_app_dir()."'Unity.app/Contents/MacOS/Unity' -projectPath '$proj_path' > /dev/null 2>&1&";
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system($cmd, $res);
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}
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});
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task('unity_kill', function()
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{
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$proc_id = unity_find_proc_id();
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if($proc_id)
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{
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echo "Found Unity process '$proc_id', killing it...\n";
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system("kill -9 $proc_id");
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sleep(5);
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}
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else
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{
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echo "No Unity process found to kill\n";
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}
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});
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function unity_exec($func, $build_target = "", $quit = true, $batchmode = true)
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{
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global $GAME_ROOT;
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$proj_path = normalize_path(get("UNITY_ASSETS_DIR") . '/../');
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$log_file = "$GAME_ROOT/build/unity.log";
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ensure_rm($log_file);
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$pid_file = "$GAME_ROOT/build/unity.pid";
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$username = getor('UNITY_ACCOUNT_USERNAME', null);
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$password = getor('UNITY_ACCOUNT_PASSWORD', null);
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$shared_cmd = "-projectPath $proj_path -logFile $log_file "
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. ($batchmode ? "-batchmode" : "")
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. " -accept-apiupdate"
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. ($quit ? " -quit" : "")
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. ($build_target ? " -buildTarget $build_target" : "")
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. ($func != "" ? " -executeMethod $func" : "");
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if($username !== null && $password !== null)
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$shared_cmd .= " -username \"$username\" -password \"$password\"";
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$pid = unity_run_proc($shared_cmd);
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if(!$pid)
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throw new Exception("Error starting cmd: $shared_cmd");
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while(!is_file($log_file))
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usleep(200000);
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return array($log_file, $pid);
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}
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function unity_batch_exec($func, $build_target = "", $notify = true)
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{
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global $GAME_ROOT;
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try
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{
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list($log_file, $pid) = unity_exec($func, $build_target, /*$quit = */ true, /*$batchmode = */ true);
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watch_running_process($pid, $log_file,
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array(
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'Exiting batchmode successfully'
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),
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array(
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'UnityException:',
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'Aborting batchmode due to failure',
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'Launching bug reporter',
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': error CS',
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'Unrecognized assets cannot be included in AssetBundles:'
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)
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);
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}
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catch(Exception $e)
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{
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throw $e;
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}
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}
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function unity_run_proc($shared_cmd)
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{
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$app_dir = get('UNITY_APP_DIR');
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echo "Unity App dir: $app_dir\n";
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if(is_win())
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{
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$unity_app_path = $app_dir . "Editor/Unity.exe";
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$cmd = "powershell.exe (Start-Process '$unity_app_path'-ArgumentList '$shared_cmd' -passthru).Id";
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}
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else
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{
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$cmd = "'$app_dir/Unity.app/Contents/MacOS/Unity' $shared_cmd > /dev/null & echo $!";
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}
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exec($cmd, $out, $ret);
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if($ret !== 0)
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throw new Exception("Error starting Unity: $cmd ($ret)");
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return trim($out[0]);
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}
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function unity_find_proc_id()
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{
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global $GAME_ROOT;
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exec("ps aux | grep 'Unity' | grep -i 'projectpath' | grep -v grep", $out);
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foreach($out as $line)
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if(preg_match('~.*?\s+(\d+).*-projectpath\s+(.*?)\s+-~i', $line, $ms))
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if(strpos(realpath($ms[2]), realpath($GAME_ROOT)) === 0)
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return $ms[1];
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return null;
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}
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function guess_unity_app_dir()
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{
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global $GAME_ROOT;
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if(getenv("UNITY_APP_DIR"))
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return getenv("UNITY_APP_DIR");
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$path = "/Applications/Unity/";
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if(is_win())
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$path = getenv("ProgramFiles")."/Unity/";
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$proj_version_file = $GAME_ROOT.'/unity/ProjectSettings/ProjectVersion.txt';
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if(is_file($proj_version_file))
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{
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list($_, $unity_version) = array_map('trim', explode(":", file($proj_version_file)[0]));
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if(is_dir("{$path}Hub/Editor/$unity_version/"))
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$path .= "Hub/Editor/$unity_version/";
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}
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return $path;
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}
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function get_unity_dir()
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{
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$app_dir = get('UNITY_APP_DIR');
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if(is_win())
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return "$app_dir/Editor/Data";
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else
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return "$app_dir/Unity.app/Contents/";
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}
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function mono_mcs_bin()
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{
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if(!get("USE_UNITY_MONO"))
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return 'mcs';
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$unity_dir = get_unity_dir();
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if(!is_dir($unity_dir))
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throw new Exception("Unity directory doesn't exist: $unity_dir");
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$canidates = array(
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"$unity_dir/Mono/bin/gmcs",
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"$unity_dir/MonoBleedingEdge/bin/mcs",
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"$unity_dir/Frameworks/Mono/bin/gmcs",
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"$unity_dir/Mono/bin/gmcs",
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);
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foreach($canidates as $mcs_bin)
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{
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if(is_file($mcs_bin))
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{
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if(is_win())
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return '"' . normalize_path($mcs_bin, false) . '"';
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else
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return $mcs_bin;
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}
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}
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throw new Exception("Mono compiler binary not found");
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}
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function mono_try_override_path()
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{
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if(!get("USE_UNITY_MONO"))
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return '';
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$mono_dir = dirname(trim(mono_mcs_bin(), '"'));
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$prev_path = getenv('PATH');
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echo "UNITY MONO PATH=$mono_dir\n";
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putenv("PATH=$mono_dir".(is_win() ? ";" : ":")."$prev_path");
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return $prev_path;
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}
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function mono_try_restore_path($prev_path)
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{
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if(!get("USE_UNITY_MONO"))
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return;
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putenv("PATH=$prev_path");
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}
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function build_mono_dll($src_spec, $out_file, $ref_dlls = array(), $mcs_opts = "")
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{
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build_mono($src_spec, $out_file, $ref_dlls, "$mcs_opts -target:library");
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}
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function build_mono($src_spec, $out_file, $ref_dlls = array(), $mcs_opts = "")
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{
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global $GAME_ROOT;
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$unity_dir = get_unity_dir();
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$mcs_bin = mono_mcs_bin();
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if(is_array($src_spec))
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$sources = $src_spec;
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else if(is_dir($src_spec))
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$sources = scan_files_rec(array($src_spec), array('.cs'));
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else
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$sources = glob($src_spec);
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$sources_str = '';
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foreach($sources as $src)
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{
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if(is_win())
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$sources_str .= '"'.normalize_path($src, !is_win()).'" ';
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else
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$sources_str .= '\''.normalize_path($src, !is_win()).'\' ';
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}
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$deps = $sources;
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$refs_str = "";
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foreach($ref_dlls as $ref_dll)
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{
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if($ref_dll === "UnityEngine.dll")
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{
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$ref_dll = "$unity_dir/Managed/UnityEngine.dll";
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if(!is_file($ref_dll))
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$ref_dll = "$unity_dir/Frameworks/Managed/UnityEngine.dll";
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}
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$ref_dll = normalize_path($ref_dll, !is_win());
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$refs_str .= "-r:\"$ref_dll\" ";
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$deps[] = $ref_dll;
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}
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$out_file = normalize_path($out_file, !is_win());
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$cmd = "$mcs_bin $mcs_opts $refs_str -out:$out_file $sources_str";
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if(is_string($src_spec) && is_dir($src_spec))
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$cmd = "cd $src_spec && $cmd";
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$cmd_hash = crc32($cmd);
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$cmd_hash_file = "$GAME_ROOT/build/" . crc32($out_file) . ".mhash";
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if(!is_file($cmd_hash_file) || file_get_contents($cmd_hash_file) != "$cmd_hash")
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file_put_contents($cmd_hash_file, "$cmd_hash");
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$deps[] = $cmd_hash_file;
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if(need_to_regen($out_file, $deps))
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{
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ensure_mkdir(dirname($out_file));
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shell($cmd);
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echo "> $out_file " . round(filesize($out_file)/1024, 2) . "kb\n";
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}
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}
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function run_mono($exe_file)
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{
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$app_dir = get('UNITY_APP_DIR');
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if(is_win())
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{
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$unity_dir = "$app_dir/Editor/Data";
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$mono_bin = '"' . normalize_path("$unity_dir/Mono/bin/mono", !is_win()) . '"';
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}
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else
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{
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$unity_dir = "$app_dir/Unity.app/Contents/";
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if(is_dir("$unity_dir/Frameworks/Mono"))
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$mono_bin = "$unity_dir/Frameworks/Mono/bin/mono";
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else
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$mono_bin = "$unity_dir/Mono/bin/mono";
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}
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$exe_file = normalize_path($exe_file, !is_win());
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$mono_path = realpath(dirname($mono_bin) . '/../lib/mono/unity');
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putenv("MONO_PATH=$mono_path"); //To LOCATION_PATH?
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$cmd = "$mono_bin $exe_file";
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shell($cmd);
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}
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function build_option_exists($option)
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{
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return strpos(getor("BUILD_CLIENT_OPTS", ""), $option) !== FALSE;
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}
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function build_option_add($option)
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{
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if(build_option_exists($option))
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return;
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$propname = "BUILD_CLIENT_OPTS";
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$opts = getor($propname, "");
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if(strlen($opts) > 0)
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$opts .= ",$option";
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else
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$opts = $option;
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set($propname, $opts);
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}
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function is_gradle_project_export()
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{
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return build_option_exists("AcceptExternalModificationsToPlayer");
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}
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