168 lines
4.4 KiB
PHP
168 lines
4.4 KiB
PHP
<?php
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namespace taskman;
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use Exception;
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task('upm_vendor_status', function(array $args) {
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global $GAME_ROOT;
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$cmd = isset($args[0]) && $args[0] == '-p' ? 'diff' : 'status -s';
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$items = glob("$GAME_ROOT/unity/Packages/*");
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foreach($items as $item)
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{
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if(is_dir($item) && is_dir("$item/.git"))
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{
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$status = [];
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exec("cd $item && git $cmd", $status);
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if($status)
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{
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$package = str_replace(normalize_path("$GAME_ROOT/unity/Packages/"), '', normalize_path($item));
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echo "==== Vendor package '$package' changes:\n";
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echo implode("\n", $status) . "\n";
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}
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}
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}
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});
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task('upm_vendor_push', function($args) {
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global $GAME_ROOT;
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$usage = "Usage: ./gamectl upm_vendor_push <package> <commit message> [^[^[^]]]\n";
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if(count($args) < 2)
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throw new Exception($usage);
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$up_mode = 1;
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if(count($args) > 2)
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{
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if($args[2] === '^')
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$up_mode = 1;
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else if($args[2] === '^^')
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$up_mode = 2;
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else if($args[2] === '^^^')
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$up_mode = 3;
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else
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throw new Exception("Invalid up mode: {$args[2]} (supported ^, ^^ and ^^^)");
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}
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$relpath = $args[0];
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$commit_msg = $args[1];
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$repo = realpath("$GAME_ROOT/unity/packages/$relpath");
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if(!$repo)
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throw new Exception("Failed to find a valid directory for '$relpath'\n");
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echo "Detected folder: '$repo'\n";
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if(!git_is_repo($repo))
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throw new Exception("'$repo' is not a valid Git repo!\n");
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echo "It's a valid Git repo\n";
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echo "======== Git status:\n";
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$status = [];
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git_do($repo, 'status', $status, false);
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echo implode("\n", $status) . "\n";
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echo "========\n";
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$upm_info = upm_get_package_info($repo);
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if(!isset($upm_info['name']))
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throw new Exception("'name' is not present in package.json");
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if(!isset($upm_info['version']))
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throw new Exception("'version' is not present in package.json");
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$upm_version = $upm_info['version'];
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$last_remote_tag = get_git_last_remote_tag($repo);
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echo "The last remote Git tag: $last_remote_tag\n";
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$last_remote_version = GitVersion::parse($last_remote_tag);
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$last_remote_version->bump($up_mode);
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$new_tag = $last_remote_version->encode();
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echo "New version expected to be: {$new_tag}\n";
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echo "Current package.json version is: {$upm_version}\n";
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$upm_new_version = ltrim($new_tag, 'v');
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echo "New package.json expected to be: {$upm_new_version}\n";
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are_you_sure();
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$upm_info['version'] = $upm_new_version;
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upm_set_package_info($repo, $upm_info);
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git_do($repo, 'add .');
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git_do($repo, "commit -am \"$commit_msg\"", $commit_output);
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echo "New tag: $new_tag\n";
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git_do($repo, 'tag ' . $new_tag);
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git_do($repo, 'push origin master');
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git_do($repo, 'push --tags');
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echo "Updating Packages/manifest.json\n";
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upm_update_manifest_package_version($upm_info['name'], $upm_new_version);
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echo "Remove vendor local package?\n";
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are_you_sure();
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ensure_rm($repo);
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upm_remove_package_lock_entry($upm_info['name']);
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echo "Wait about 10 seconds while UPM package is built by CI, then focus on Unity to check if code compiles.\n";
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});
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function upm_get_package_info($repo)
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{
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$json = json_decode(ensure_read("$repo/package.json"), true);
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if(!$json)
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throw new Exception("Invalid package.json");
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return $json;
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}
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function upm_set_package_info($repo, array $json)
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{
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ensure_write("$repo/package.json",
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json_encode($json, JSON_PRETTY_PRINT | JSON_UNESCAPED_SLASHES));
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}
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function upm_update_manifest_package_version($package, $version)
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{
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global $GAME_ROOT;
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$file = "$GAME_ROOT/unity/Packages/manifest.json";
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$manifest = json_decode(ensure_read($file), true);
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if(!isset($manifest['dependencies']))
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throw new Exception("No 'dependencies' section in manifest");
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if(!isset($manifest['dependencies'][$package]))
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throw new Exception("No package '{$package}' in dependencies section in manifest");
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$manifest['dependencies'][$package] = $version;
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ensure_write($file, json_encode($manifest, JSON_PRETTY_PRINT | JSON_UNESCAPED_SLASHES));
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}
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function upm_remove_package_lock_entry($package)
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{
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global $GAME_ROOT;
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$file = "$GAME_ROOT/unity/Packages/packages-lock.json";
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if(!file_exists($file))
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return;
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$lock = json_decode(ensure_read($file), true);
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if(!isset($lock['dependencies']))
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return;
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unset($lock['dependencies'][$package]);
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ensure_write($file, json_encode($lock, JSON_PRETTY_PRINT | JSON_UNESCAPED_SLASHES));
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//let's force recreation of the lock file
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touch("$GAME_ROOT/unity/Packages/manifest.json");
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}
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