rabidus-test/Assets/CurvedUI/Demo Scenes/Demo Scenes Content/CUI_WorldSpaceMouseMultiple...

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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace CurvedUI
{
public class CUI_WorldSpaceMouseMultipleCanvases : MonoBehaviour
{
#pragma warning disable 0649
[SerializeField]
List<CurvedUISettings> ControlledCanvases;
[SerializeField]
Transform WorldSpaceMouse;
[SerializeField]
CurvedUISettings MouseCanvas;
#pragma warning restore 0649
// Update is called once per frame
void Update()
{
Vector3 worldSpaceMousePosInWorldSpace = MouseCanvas.CanvasToCurvedCanvas(WorldSpaceMouse.localPosition);
Ray ControllerRay = new Ray(Camera.main.transform.position, worldSpaceMousePosInWorldSpace - Camera.main.transform.position);
CurvedUIInputModule.CustomControllerRay = ControllerRay;
if (Input.GetButton("Fire2"))
{
Vector2 newPos = Vector2.zero;
MouseCanvas.RaycastToCanvasSpace(new Ray(Camera.main.transform.position, Camera.main.transform.forward), out newPos);
CurvedUIInputModule.Instance.WorldSpaceMouseInCanvasSpace = newPos;
}
Debug.DrawRay(ControllerRay.GetPoint(0), ControllerRay.direction * 1000, Color.cyan);
}
}
}