rabidus-test/Assets/CurvedUI/Scripts/Editor/CurvedUIHandSwitcherEditor.cs

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using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Reflection;
namespace CurvedUI
{
[CustomEditor(typeof(CurvedUIHandSwitcher))]
public class CurvedUIHandSwitcherEditor : Editor
{
override public void OnInspectorGUI()
{
EditorGUILayout.HelpBox("This script moves the Laser Beam to the proper hand of OculusVR or SteamVR rig. Keep it active on the scene.", MessageType.Info);
EditorGUILayout.HelpBox("The Laser Beam is just a visual guide - it does not handle interactions.", MessageType.Info);
CurvedUIHandSwitcher manager = (CurvedUIHandSwitcher)target;
DrawDefaultInspector();
}
}
}