rabidus-test/Assets/Dreamteck/Splines/Editor/Tools/SplineToolsWindow.cs

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2023-07-24 16:38:13 +03:00
namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using System;
using System.Collections.Generic;
using UnityEditor;
public class SplineToolsWindow : EditorWindow
{
private static SplineTool[] tools;
private int toolIndex = -1;
private Vector2 scroll = Vector2.zero;
private const float menuWidth = 150f;
[MenuItem("Window/Dreamteck/Splines/Tools")]
static void Init()
{
SplineToolsWindow window = (SplineToolsWindow)EditorWindow.GetWindow(typeof(SplineToolsWindow));
window.Show();
}
private void Awake()
{
titleContent = new GUIContent("Spline Tools");
name = "Spline tools";
autoRepaintOnSceneChange = true;
List<Type> types = FindDerivedClasses.GetAllDerivedClasses(typeof(SplineTool));
tools = new SplineTool[types.Count];
int count = 0;
foreach (Type t in types)
{
tools[count] = (SplineTool)Activator.CreateInstance(t);
count++;
}
if (toolIndex >= 0 && toolIndex < tools.Length) tools[toolIndex].Open(this);
}
void OnDestroy()
{
if (toolIndex >= 0 && toolIndex < tools.Length) tools[toolIndex].Close();
}
void OnGUI()
{
if (tools == null) Awake();
GUI.color = new Color(0f, 0f, 0f, 0.15f);
GUI.DrawTexture(new Rect(0, 0, menuWidth, position.height), SplineEditorGUI.white, ScaleMode.StretchToFill);
GUI.color = Color.white;
GUILayout.BeginHorizontal();
GUILayout.BeginScrollView(scroll, GUILayout.Width(menuWidth), GUILayout.Height(position.height-10));
if (tools == null) Init();
SplineEditorGUI.SetHighlightColors(SplinePrefs.highlightColor, SplinePrefs.highlightContentColor);
for (int i = 0; i < tools.Length; i ++)
{
if (SplineEditorGUI.EditorLayoutSelectableButton(new GUIContent(tools[i].GetName()), true, toolIndex == i))
{
if (toolIndex >= 0 && toolIndex < tools.Length) tools[toolIndex].Close();
toolIndex = i;
if (toolIndex < tools.Length) tools[toolIndex].Open(this);
}
}
GUILayout.EndScrollView();
if(toolIndex >= 0 && toolIndex < tools.Length)
{
GUILayout.BeginVertical();
tools[toolIndex].Draw(new Rect(menuWidth, 0, position.width - menuWidth - 5f, position.height - 10));
GUILayout.EndVertical();
}
GUILayout.EndHorizontal();
}
}
}