61 lines
2.5 KiB
C#
61 lines
2.5 KiB
C#
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/* ---------------------------------------
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* Author: Martin Pane (martintayx@gmail.com) (@tayx94)
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* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
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* Project: Graphy - Ultimate Stats Monitor
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* Date: 20-Dec-17
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* Studio: Tayx
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*
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* Git repo: https://github.com/Tayx94/graphy
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*
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* This project is released under the MIT license.
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* Attribution is not required, but it is always welcomed!
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* -------------------------------------*/
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using UnityEditor;
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using UnityEngine;
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namespace Tayx.Graphy
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{
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public class GraphyMenuItem
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{
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[MenuItem("Tools/Graphy/Create Prefab Variant")]
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static void CreatePrefabVariant()
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{
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// Directory checking
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if (!AssetDatabase.IsValidFolder("Assets/Graphy - Ultimate Stats Monitor"))
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{
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AssetDatabase.CreateFolder("Assets", "Graphy - Ultimate Stats Monitor");
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}
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if (!AssetDatabase.IsValidFolder( "Assets/Graphy - Ultimate Stats Monitor/Prefab Variants" ) )
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{
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AssetDatabase.CreateFolder("Assets/Graphy - Ultimate Stats Monitor", "Prefab Variants" );
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}
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string graphyPrefabGuid = AssetDatabase.FindAssets( "[Graphy]" )[ 0 ];
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Object originalPrefab = (GameObject)AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( graphyPrefabGuid ), typeof(GameObject));
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GameObject objectSource = PrefabUtility.InstantiatePrefab(originalPrefab) as GameObject;
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int prefabVariantCount =
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AssetDatabase.FindAssets( "Graphy_Variant", new []{ "Assets/Graphy - Ultimate Stats Monitor/Prefab Variants" } ).Length;
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GameObject prefabVariant = PrefabUtility.SaveAsPrefabAsset(objectSource, $"Assets/Graphy - Ultimate Stats Monitor/Prefab Variants/Graphy_Variant_{prefabVariantCount}.prefab" );
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Object.DestroyImmediate(objectSource);
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foreach(SceneView scene in SceneView.sceneViews)
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{
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scene.ShowNotification(new GUIContent( "Prefab Variant Created at \"Assets/Graphy - Ultimate Stats Monitor/Prefab\"!" ) );
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}
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}
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[MenuItem( "Tools/Graphy/Import Graphy Customization Scene" )]
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static void ImportGraphyCustomizationScene()
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{
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string customizationSceneGuid = AssetDatabase.FindAssets( "Graphy_CustomizationScene" )[ 0 ];
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AssetDatabase.ImportPackage( AssetDatabase.GUIDToAssetPath( customizationSceneGuid ), true );
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}
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}
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}
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