rabidus-test/Assets/Scripts/PlayerSetup.cs

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using System;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSetup : MonoBehaviour
{
public static PlayerSetup Instance;
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private Player _currentPlayer;
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public Player CurrentPlayer => _currentPlayer;
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public string DefaultName = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>";
private void Awake()
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{
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//transform.parent = null;
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if (Instance == null)
{
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Instance = this;
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//DontDestroyOnLoad(gameObject);
}
else if (Instance != this)
{
Destroy(gameObject);
}
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}
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public void CreateNewPlayer()
{
_currentPlayer = new Player();
_currentPlayer.Name = $"{DefaultName} {UnityEngine.Random.Range(1,999)}";
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}
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public void SetPlayerName(string name)
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{
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if (_currentPlayer != null)
_currentPlayer.Name = name;
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}
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public void AddPlayerScore(int score)
{
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if (_currentPlayer != null)
_currentPlayer.Score += score;
}
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public void UnlockMonument(MonumentInfo info)
{
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if (_currentPlayer != null)
_currentPlayer.UnlockedMonumets.Add(info);
}
public bool TryFindMonument(MonumentInfo info)
{
return _currentPlayer.UnlockedMonumets.Contains(info);
}
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}