rabidus-test/Assets/Scripts/SpeedText.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public class SpeedText : UITextDisplayBase
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{
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protected override void Awake()
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{
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base.Awake();
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_textChanger = FindObjectOfType<PlayerInputHandler>().GetComponent<ShipPathFollower>();
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}
}