33 lines
963 B
C#
33 lines
963 B
C#
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace AmazingAssets.AdvancedDissolveEditor
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{
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class AdvancedDissolveUVScrollDrawer : MaterialPropertyDrawer
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{
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static GUIContent text = new GUIContent("Scroll");
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public override void OnGUI(Rect position, MaterialProperty prop, string label, UnityEditor.MaterialEditor editor)
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{
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position.y -= 2;
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float width = UnityEditor.EditorGUIUtility.labelWidth - EditorGUI.indentLevel * 15;
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EditorGUI.PrefixLabel(new Rect(position.x, position.y, width, 16f), text);
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Vector2 vector = prop.vectorValue;
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EditorGUI.BeginChangeCheck();
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vector = EditorGUI.Vector2Field(new Rect(position.x + width, position.y, position.width - width, 16f), GUIContent.none, vector);
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if (EditorGUI.EndChangeCheck())
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{
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prop.vectorValue = vector;
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}
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}
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}
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}
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