48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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namespace AmazingAssets.AdvancedDissolveEditor
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{
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public class AdvancedDissolveRemoveObsoleteKeywords : Editor
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{
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//[MenuItem("Tools/Amazing Assets/Advanced Dissolve/Remove Obsolete Keywords", false, 4202)]
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static void Menu()
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{
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string[] guids = UnityEditor.AssetDatabase.FindAssets("t:Material");
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for (int i = 0; i < guids.Length; i++)
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{
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string assetPath = UnityEditor.AssetDatabase.GUIDToAssetPath(guids[i]);
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Material material = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(assetPath);
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if (material != null && material.shaderKeywords != null && material.shaderKeywords.Length != 0)
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{
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UnityEditor.EditorUtility.DisplayProgressBar("Hold On", material.name, (float)i / guids.Length);
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List<string> keywords = new List<string>(material.shaderKeywords);
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//Keywords from previous depricated version
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int removedCount = keywords.RemoveAll(x => x.Contains("_DISSOLVE") && x.IndexOf("_DISSOLVE") == 0);
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//Keywords from preview version
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removedCount += keywords.RemoveAll(x => x.Contains("_AD_CUTOUT_SOURCE_"));
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removedCount += keywords.RemoveAll(x => x.Contains("_AD_CUTOUT_MAPPING_"));
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removedCount += keywords.RemoveAll(x => x.Contains("_AD_EDGE_BLEND_COLOR_"));
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removedCount += keywords.RemoveAll(x => x.Contains("_AD_DYNAMIC_MASK_"));
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if (removedCount != 0)
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{
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material.shaderKeywords = keywords.ToArray();
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}
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}
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}
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UnityEditor.EditorUtility.ClearProgressBar();
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}
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}
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}
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