rabidus-test/Assets/Amazing Assets/Curved World/Editor/Base/EditorGUIHelper.cs

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2023-10-02 19:12:35 +03:00
using System;
using UnityEngine;
using UnityEditor;
namespace AmazingAssets.CurvedWorldEditor
{
static internal class EditorGUIHelper
{
#region GUI
public class GUIEnabled : IDisposable
{
[SerializeField]
private bool PreviousState
{
get;
set;
}
public GUIEnabled(bool newState)
{
PreviousState = GUI.enabled;
if (PreviousState == false)
GUI.enabled = false;
else
GUI.enabled = newState;
}
public void Dispose()
{
GUI.enabled = PreviousState;
}
}
public class GUIColor : IDisposable
{
[SerializeField]
private Color PreviousColor
{
get;
set;
}
public GUIColor(Color newColor)
{
PreviousColor = GUI.color;
GUI.color = newColor;
}
public void Dispose()
{
GUI.color = PreviousColor;
}
}
public class GUIBackgroundColor : IDisposable
{
[SerializeField]
private Color PreviousColor
{
get;
set;
}
public GUIBackgroundColor(Color newColor)
{
PreviousColor = GUI.color;
GUI.backgroundColor = newColor;
}
public void Dispose()
{
GUI.backgroundColor = PreviousColor;
}
}
public class GUISkinLabelFontStyle : IDisposable
{
[SerializeField]
private FontStyle PreviousStyle
{
set;
get;
}
public GUISkinLabelFontStyle(FontStyle newStyle)
{
PreviousStyle = GUI.skin.label.fontStyle;
GUI.skin.label.fontStyle = newStyle;
}
public void Dispose()
{
GUI.skin.label.fontStyle = PreviousStyle;
}
}
public class GUISkinLabelNormalTextColor : IDisposable
{
[SerializeField]
private Color PreviousTextColor
{
set;
get;
}
public GUISkinLabelNormalTextColor(Color newColor)
{
PreviousTextColor = GUI.skin.label.normal.textColor;
GUI.skin.label.normal.textColor = newColor;
}
public void Dispose()
{
GUI.skin.label.normal.textColor = PreviousTextColor;
}
}
#endregion
#region GUI Layout
public class GUILayoutBeginHorizontal : IDisposable
{
public GUILayoutBeginHorizontal()
{
GUILayout.BeginHorizontal();
}
public GUILayoutBeginHorizontal(params GUILayoutOption[] layoutOptions)
{
GUILayout.BeginHorizontal(layoutOptions);
}
public GUILayoutBeginHorizontal(GUIStyle style, params GUILayoutOption[] options)
{
GUILayout.BeginHorizontal(style, options);
}
public GUILayoutBeginHorizontal(string text, GUIStyle style, params GUILayoutOption[] options)
{
GUILayout.BeginHorizontal(text, style, options);
}
public void Dispose()
{
GUILayout.EndHorizontal();
}
}
public class GUILayoutBeginVertical : IDisposable
{
public GUILayoutBeginVertical()
{
GUILayout.BeginVertical();
}
public GUILayoutBeginVertical(params GUILayoutOption[] options)
{
GUILayout.BeginVertical(options);
}
public GUILayoutBeginVertical(GUIStyle style, params GUILayoutOption[] options)
{
GUILayout.BeginVertical(style, options);
}
public GUILayoutBeginVertical(string text, GUIStyle style, params GUILayoutOption[] options)
{
GUILayout.BeginVertical(text, style, options);
}
public void Dispose()
{
GUILayout.EndVertical();
}
}
#endregion
#region Editor GUI
public class EditorGUIIndentLevel : IDisposable
{
[SerializeField]
private int PreviousIndent
{
get;
set;
}
public EditorGUIIndentLevel(int newIndent)
{
PreviousIndent = EditorGUI.indentLevel;
EditorGUI.indentLevel = EditorGUI.indentLevel + newIndent;
}
public void Dispose()
{
EditorGUI.indentLevel = PreviousIndent;
}
}
public class EditorGUIUtilityLabelWidth : IDisposable
{
[SerializeField]
private float PreviousWidth
{
get;
set;
}
public EditorGUIUtilityLabelWidth(float newWidth)
{
PreviousWidth = UnityEditor.EditorGUIUtility.labelWidth;
UnityEditor.EditorGUIUtility.labelWidth = newWidth;
}
public void Dispose()
{
UnityEditor.EditorGUIUtility.labelWidth = PreviousWidth;
}
}
public class EditorGUIUtilityFieldWidth : IDisposable
{
[SerializeField]
private float PreviousWidth
{
get;
set;
}
public EditorGUIUtilityFieldWidth(float newWidth)
{
PreviousWidth = UnityEditor.EditorGUIUtility.fieldWidth;
UnityEditor.EditorGUIUtility.fieldWidth = newWidth;
}
public void Dispose()
{
UnityEditor.EditorGUIUtility.fieldWidth = PreviousWidth;
}
}
#endregion
#region Editor GUI Layout
public class EditorGUILayoutBeginHorizontal : IDisposable
{
public EditorGUILayoutBeginHorizontal()
{
EditorGUILayout.BeginHorizontal();
}
public EditorGUILayoutBeginHorizontal(params GUILayoutOption[] options)
{
EditorGUILayout.BeginHorizontal(options);
}
public EditorGUILayoutBeginHorizontal(GUIStyle style, params GUILayoutOption[] options)
{
EditorGUILayout.BeginHorizontal(style, options);
}
public void Dispose()
{
EditorGUILayout.EndHorizontal();
}
}
public class EditorGUILayoutBeginVertical : IDisposable
{
public EditorGUILayoutBeginVertical()
{
EditorGUILayout.BeginVertical();
}
public EditorGUILayoutBeginVertical(params GUILayoutOption[] options)
{
EditorGUILayout.BeginVertical(options);
}
public EditorGUILayoutBeginVertical(GUIStyle style, params GUILayoutOption[] options)
{
EditorGUILayout.BeginVertical(style, options);
}
public void Dispose()
{
EditorGUILayout.EndVertical();
}
}
#endregion
internal static bool ToggleAsButton(Rect rect, bool value, string label, bool hasError = false, bool hasWarning = false)
{
using (new EditorGUIHelper.GUIBackgroundColor(hasError ? Color.red : (hasWarning ? Color.yellow : GetToggleButtonColor(value))))
{
return GUI.Toggle(rect, value, label, "Button");
}
}
internal static Color GetToggleButtonColor(bool isEnabled)
{
return (UnityEditor.EditorGUIUtility.isProSkin && isEnabled == true) ? Color.green * 0.6f : Color.white;
}
}
}