rabidus-test/Assets/Amazing Assets/Curved World/Editor/Material Editors/MaterialProperties.cs

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2023-10-02 19:12:35 +03:00
using System;
using UnityEngine;
using UnityEditor;
namespace AmazingAssets.CurvedWorldEditor
{
static public class MaterialProperties
{
public enum STYLE { None, Standard, HelpBox, Foldout }
public enum BlendMode
{
Opaque,
Cutout,
Fade, // Old school alpha-blending mode, fresnel does not affect amount of transparency
Transparent // Physically plausible transparency mode, implemented as alpha pre-multiply
}
private static class Label
{
public static string mainGroupName = "Curved World";
public static string bendType = "Bend Type";
public static string bendID = "Bend ID";
public static string bendTransformNormal = "Transform Normal";
public static string renderingMode = "Rendering Mode";
public static string renderFace = "Render Face";
public static readonly string[] blendNames = Enum.GetNames(typeof(BlendMode));
}
static MaterialProperty _CurvedWorldBendSettings = null;
static MaterialProperty _BlendMode = null;
static MaterialProperty _Cull = null;
static Material material;
static bool foldout = true;
static public void InitCurvedWorldMaterialProperties(MaterialProperty[] props)
{
_CurvedWorldBendSettings = FindProperty(EditorUtilities.shaderProprtyName_BendSettings, props, false);
_BlendMode = FindProperty("_Mode", props, false);
_Cull = FindProperty("_Cull", props, false);
}
static public void DrawCurvedWorldMaterialProperties(MaterialEditor materialEditor, STYLE style, bool drawRenderingOptions, bool drawCull)
{
if (drawRenderingOptions && _BlendMode != null)
{
//Make sure that needed setup(ie keywords / renderqueue) are set up if we're switching some existing
Material material = materialEditor.target as Material;
SetupMaterialWithBlendMode(material, (BlendMode)material.GetFloat("_Mode")); //If blend modes are not available - use default blend mode
}
switch (style)
{
case STYLE.HelpBox:
{
using (new EditorGUIHelper.EditorGUILayoutBeginVertical(EditorStyles.helpBox))
{
EditorGUILayout.LabelField(Label.mainGroupName, EditorStyles.boldLabel);
if (_CurvedWorldBendSettings != null)
materialEditor.ShaderProperty(_CurvedWorldBendSettings, Label.bendType);
}
GUILayout.Space(5);
}
break;
case STYLE.Standard:
{
EditorGUILayout.LabelField(Label.mainGroupName, EditorStyles.boldLabel);
if (_CurvedWorldBendSettings != null)
materialEditor.ShaderProperty(_CurvedWorldBendSettings, Label.bendType);
GUILayout.Space(5);
}
break;
case STYLE.Foldout:
{
foldout = EditorGUILayout.BeginFoldoutHeaderGroup(foldout, Label.mainGroupName);
if (foldout)
{
if (_CurvedWorldBendSettings != null)
materialEditor.ShaderProperty(_CurvedWorldBendSettings, Label.bendType);
GUILayout.Space(5);
}
EditorGUILayout.EndFoldoutHeaderGroup();
}
break;
case STYLE.None:
default:
{
if (_CurvedWorldBendSettings != null)
materialEditor.ShaderProperty(_CurvedWorldBendSettings, Label.bendType);
}
break;
}
if (drawRenderingOptions && _BlendMode != null)
{
EditorGUI.BeginChangeCheck();
{
BlendModePopup(materialEditor);
}
if (EditorGUI.EndChangeCheck())
{
foreach (var obj in _BlendMode.targets)
{
Material mat = (Material)obj;
SetupMaterialWithBlendMode(mat, (BlendMode)mat.GetFloat("_Mode"));
}
}
}
if (drawCull && _Cull != null)
{
materialEditor.ShaderProperty(_Cull, Label.renderFace);
}
}
static public void SetKeyWords(Material material)
{
if (material.HasProperty(EditorUtilities.shaderProprtyName_BendSettings))
{
CurvedWorld.BEND_TYPE bendType;
int bendID;
bool normalTransform;
EditorUtilities.GetBendSettingsFromVector(material.GetVector(EditorUtilities.shaderProprtyName_BendSettings), out bendType, out bendID, out normalTransform);
EditorUtilities.UpdateMaterialKeyWords(material, bendType, bendID, normalTransform);
}
}
static public MaterialProperty FindProperty(string propertyName, MaterialProperty[] properties, bool mandatory = true)
{
for (int index = 0; index < properties.Length; ++index)
{
if (properties[index] != null && properties[index].name == propertyName)
return properties[index];
}
if (mandatory)
throw new System.ArgumentException("Could not find MaterialProperty: '" + propertyName + "', Num properties: " + (object)properties.Length);
else
return null;
}
static void BlendModePopup(MaterialEditor materialEditor)
{
EditorGUI.showMixedValue = _BlendMode.hasMixedValue;
var mode = (BlendMode)_BlendMode.floatValue;
EditorGUI.BeginChangeCheck();
mode = (BlendMode)EditorGUILayout.Popup(Label.renderingMode, (int)mode, Label.blendNames);
if (EditorGUI.EndChangeCheck())
{
materialEditor.RegisterPropertyChangeUndo("Rendering Mode");
_BlendMode.floatValue = (float)mode;
}
EditorGUI.showMixedValue = false;
}
static void SetupMaterialWithBlendMode(Material material, BlendMode blendMode)
{
switch (blendMode)
{
case BlendMode.Opaque:
material.SetOverrideTag("RenderType", "CurvedWorld_Opaque");
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
material.SetInt("_ZWrite", 1);
material.DisableKeyword("_ALPHATEST_ON");
material.DisableKeyword("_ALPHABLEND_ON");
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.renderQueue = -1;
break;
case BlendMode.Cutout:
material.SetOverrideTag("RenderType", "CurvedWorld_TransparentCutout");
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
material.SetInt("_ZWrite", 1);
material.EnableKeyword("_ALPHATEST_ON");
material.DisableKeyword("_ALPHABLEND_ON");
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.AlphaTest;
break;
case BlendMode.Fade:
material.SetOverrideTag("RenderType", "Transparent");
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.SetInt("_ZWrite", 0);
material.DisableKeyword("_ALPHATEST_ON");
material.EnableKeyword("_ALPHABLEND_ON");
material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
break;
case BlendMode.Transparent:
material.SetOverrideTag("RenderType", "Transparent");
material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
material.SetInt("_ZWrite", 0);
material.DisableKeyword("_ALPHATEST_ON");
material.DisableKeyword("_ALPHABLEND_ON");
material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
break;
}
}
}
}