rabidus-test/Assets/Amazing Assets/Curved World/Example Scenes/Files/Scripts/AngleHeightBlend.cs

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2023-10-02 19:12:35 +03:00
using UnityEngine;
namespace AmazingAssets.CurvedWorld.Example
{
public class AngleHeightBlend : MonoBehaviour
{
public CurvedWorldController curvedWorldController;
float angle1 = 0;
float angle2 = 0;
public Transform pivotPoint1;
float initialHeight1;
public Transform pivotPoint2;
float initialHeight2;
private void Start()
{
angle1 = 900;
angle2 = 900;
initialHeight1 = pivotPoint1.position.y;
initialHeight2 = pivotPoint2.position.y;
}
void Update()
{
Vector3 position = pivotPoint1.position;
position.y = Mathf.Lerp(0, initialHeight1, Mathf.InverseLerp(0, 900, angle1));
pivotPoint1.position = position;
position = pivotPoint2.position;
position.y = Mathf.Lerp(0, initialHeight2, Mathf.InverseLerp(0, 900, angle2));
pivotPoint2.position = position;
curvedWorldController.SetBendAngle(angle1);
curvedWorldController.SetBendAngle2(angle2);
}
public void SetAngle1(float value)
{
angle1 = value;
}
public void SetAngle2(float value)
{
angle2 = value;
}
}
}