rabidus-test/Assets/Amazing Assets/Curved World/Example Scenes/Files/Scripts/TeamCollision.cs

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2023-10-02 19:12:35 +03:00
using UnityEngine;
namespace AmazingAssets.CurvedWorld.Example
{
public class TeamCollision : MonoBehaviour
{
public int teamID = 0;
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Player")
{
if (collision.gameObject.GetComponent<TeamCollision>().teamID != teamID)
{
collision.gameObject.GetComponent<RunnerCar>().movingSpeed = 0;
Vector3 f1 = new Vector3(Random.Range(-2f, -1f), Random.Range(0.1f, 0.5f), 0).normalized * 200;
Vector3 f2 = new Vector3(Random.Range(1f, 2f), Random.Range(0.1f, 0.5f), 0).normalized * 200;
collision.gameObject.GetComponent<Rigidbody>().AddForce(Random.value > 0.5f ? f1 : f2, ForceMode.Impulse);
}
}
}
}
}