rabidus-test/Assets/BNG Framework/Editor/ClimbableEditor.cs

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2023-07-24 16:38:13 +03:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace BNG {
[CustomEditor(typeof(Climbable))]
[CanEditMultipleObjects]
public class ClimbableEditor : Editor {
/// <summary>
/// Set this to false if you don't want to use the custom editor :)
/// </summary>
public bool UseCustomEditor = true;
Climbable climbable;
SerializedProperty grabButton;
SerializedProperty grabType;
SerializedProperty grabPhysics;
SerializedProperty grabMechanic;
SerializedProperty grabSpeed;
SerializedProperty remoteGrabbable;
SerializedProperty remoteGrabDistance;
SerializedProperty throwForceMultiplier;
SerializedProperty throwForceMultiplierAngular;
SerializedProperty breakDistance;
SerializedProperty hideHandGraphics;
SerializedProperty parentToHands;
SerializedProperty parentHandModel;
SerializedProperty snapHandModel;
SerializedProperty canBeDropped;
SerializedProperty CanBeSnappedToSnapZone;
SerializedProperty ForceDisableKinematicOnDrop;
SerializedProperty CustomHandPose;
SerializedProperty SecondaryGrabBehavior;
SerializedProperty OtherGrabbableMustBeGrabbed;
SerializedProperty SecondaryGrabbable;
SerializedProperty SecondHandLookSpeed;
SerializedProperty CollisionSpring;
SerializedProperty CollisionSlerp;
SerializedProperty CollisionLinearMotionX;
SerializedProperty CollisionLinearMotionY;
SerializedProperty CollisionLinearMotionZ;
SerializedProperty CollisionAngularMotionX;
SerializedProperty CollisionAngularMotionY;
SerializedProperty CollisionAngularMotionZ;
SerializedProperty ApplyCorrectiveForce;
SerializedProperty MoveVelocityForce;
SerializedProperty MoveAngularVelocityForce;
SerializedProperty GrabPoints;
SerializedProperty collisions;
void OnEnable() {
grabButton = serializedObject.FindProperty("GrabButton");
grabType = serializedObject.FindProperty("Grabtype");
grabPhysics = serializedObject.FindProperty("GrabPhysics");
grabMechanic = serializedObject.FindProperty("GrabMechanic");
grabSpeed = serializedObject.FindProperty("GrabSpeed");
remoteGrabbable = serializedObject.FindProperty("RemoteGrabbable");
remoteGrabDistance = serializedObject.FindProperty("RemoteGrabDistance");
throwForceMultiplier = serializedObject.FindProperty("ThrowForceMultiplier");
throwForceMultiplierAngular = serializedObject.FindProperty("ThrowForceMultiplierAngular");
breakDistance = serializedObject.FindProperty("BreakDistance");
hideHandGraphics = serializedObject.FindProperty("HideHandGraphics");
parentToHands = serializedObject.FindProperty("ParentToHands");
parentHandModel = serializedObject.FindProperty("ParentHandModel");
snapHandModel = serializedObject.FindProperty("SnapHandModel");
canBeDropped = serializedObject.FindProperty("CanBeDropped");
CanBeSnappedToSnapZone = serializedObject.FindProperty("CanBeSnappedToSnapZone");
ForceDisableKinematicOnDrop = serializedObject.FindProperty("ForceDisableKinematicOnDrop");
CustomHandPose = serializedObject.FindProperty("CustomHandPose");
SecondaryGrabBehavior = serializedObject.FindProperty("SecondaryGrabBehavior");
OtherGrabbableMustBeGrabbed = serializedObject.FindProperty("OtherGrabbableMustBeGrabbed");
SecondaryGrabbable = serializedObject.FindProperty("SecondaryGrabbable");
SecondHandLookSpeed = serializedObject.FindProperty("SecondHandLookSpeed");
CollisionSpring = serializedObject.FindProperty("CollisionSpring");
CollisionSlerp = serializedObject.FindProperty("CollisionSlerp");
CollisionLinearMotionX = serializedObject.FindProperty("CollisionLinearMotionX");
CollisionLinearMotionY = serializedObject.FindProperty("CollisionLinearMotionY");
CollisionLinearMotionZ = serializedObject.FindProperty("CollisionLinearMotionZ");
CollisionAngularMotionX = serializedObject.FindProperty("CollisionAngularMotionX");
CollisionAngularMotionY = serializedObject.FindProperty("CollisionAngularMotionY");
CollisionAngularMotionZ = serializedObject.FindProperty("CollisionAngularMotionZ");
ApplyCorrectiveForce = serializedObject.FindProperty("ApplyCorrectiveForce");
MoveVelocityForce = serializedObject.FindProperty("MoveVelocityForce");
MoveAngularVelocityForce = serializedObject.FindProperty("MoveAngularVelocityForce");
GrabPoints = serializedObject.FindProperty("GrabPoints");
collisions = serializedObject.FindProperty("collisions");
}
public override void OnInspectorGUI() {
climbable = (Climbable)target;
// Don't use Custom Editor
if (UseCustomEditor == false || climbable.UseCustomInspector == false) {
base.OnInspectorGUI();
return;
}
EditorGUILayout.PropertyField(grabButton);
EditorGUILayout.PropertyField(grabType, new GUIContent("Grab Type"));
EditorGUILayout.PropertyField(grabMechanic);
EditorGUILayout.PropertyField(hideHandGraphics);
EditorGUILayout.PropertyField(parentHandModel);
EditorGUILayout.PropertyField(snapHandModel);
EditorGUILayout.PropertyField(canBeDropped);
EditorGUILayout.PropertyField(CanBeSnappedToSnapZone);
EditorGUILayout.PropertyField(breakDistance);
EditorGUILayout.PropertyField(CustomHandPose);
EditorGUILayout.PropertyField(GrabPoints);
// Only show Debug Fields when playing in editor
if (Application.isPlaying) {
EditorGUILayout.PropertyField(collisions);
}
serializedObject.ApplyModifiedProperties();
}
}
}