rabidus-test/Assets/BNG Framework/HandPoser/Scripts/FingerJoint.cs

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2023-07-24 16:38:13 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
[System.Serializable]
public class FingerJoint {
[SerializeField]
public string TransformName;
[SerializeField]
public Vector3 LocalPosition;
[SerializeField]
public Quaternion LocalRotation;
}
}