rabidus-test/Assets/BNG Framework/Scripts/Components/GrabbableBezierLine.cs

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2023-07-24 16:38:13 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
public class GrabbableBezierLine : GrabbableEvents {
public bool HighlightOnGrabbable = true;
public bool HighlightOnRemoteGrabbable = true;
public LineRenderer LineToDraw;
public int SegmentCount = 100;
public float LerpAmount = 0.5f;
public float HeightAdjustment = 0.5f;
Grabber lineToGrabber;
Grabber lineRemoteGrabbing;
void Start() {
if(LineToDraw == null) {
LineToDraw = transform.GetComponent<LineRenderer>();
}
// Start Unhighlighted
UnhighlightItem();
}
private void LateUpdate() {
// Check basic events
if (lineToGrabber != null) {
// Get a middle point to use for our bezier curve
Vector3 midPoint = Vector3.Lerp(transform.position, lineToGrabber.transform.position, LerpAmount);
midPoint.y += HeightAdjustment;
DrawBezierCurve(transform.position, midPoint, lineToGrabber.transform.position, LineToDraw);
}
// Check if remote grabbing
else if (grab != null && grab.RemoteGrabbing) {
if (!LineToDraw.enabled) {
LineToDraw.enabled = true;
}
// Get a middle point to use for our bezier curve
Vector3 midPoint = Vector3.Lerp(transform.position, grab.FlyingToGrabber.transform.position, LerpAmount);
midPoint.y += HeightAdjustment;
DrawBezierCurve(transform.position, midPoint, grab.FlyingToGrabber.transform.position, LineToDraw);
}
else if(LineToDraw.enabled) {
LineToDraw.enabled = false;
}
}
// Item has been grabbed by a Grabber
public override void OnGrab(Grabber grabber) {
UnhighlightItem();
base.OnGrab(grabber);
}
// Fires if this is the closest grabbable but wasn't in the previous frame
public override void OnBecomesClosestGrabbable(Grabber touchingGrabber) {
if (HighlightOnGrabbable) {
HighlightItem(touchingGrabber);
}
base.OnBecomesClosestGrabbable(touchingGrabber);
}
public override void OnNoLongerClosestGrabbable(Grabber touchingGrabber) {
if (HighlightOnGrabbable) {
UnhighlightItem();
}
base.OnNoLongerClosestGrabbable(touchingGrabber);
}
public override void OnBecomesClosestRemoteGrabbable(Grabber touchingGrabber) {
if (HighlightOnRemoteGrabbable) {
HighlightItem(touchingGrabber);
}
base.OnBecomesClosestRemoteGrabbable(touchingGrabber);
}
public override void OnNoLongerClosestRemoteGrabbable(Grabber touchingGrabber) {
if (HighlightOnRemoteGrabbable) {
UnhighlightItem();
}
base.OnNoLongerClosestRemoteGrabbable(touchingGrabber);
}
public void HighlightItem(Grabber touchingGrabber) {
if(LineToDraw == null) {
return;
}
// Draw our bezier curve
if(!LineToDraw.enabled) {
LineToDraw.enabled = true;
}
lineToGrabber = touchingGrabber;
}
public void UnhighlightItem() {
// Disable our line
if(LineToDraw) {
LineToDraw.enabled = false;
}
lineToGrabber = null;
}
public void DrawBezierCurve(Vector3 point0, Vector3 point1, Vector3 point2, LineRenderer lineRenderer) {
lineRenderer.positionCount = SegmentCount;
lineRenderer.useWorldSpace = true;
float t = 0f;
Vector3 b = new Vector3(0, 0, 0);
for (int i = 0; i < SegmentCount; i++) {
b = (1 - t) * (1 - t) * point0 + 2 * (1 - t) * t * point1 + t * t * point2;
lineRenderer.SetPosition(i, b);
t += (1 / (float)lineRenderer.positionCount);
}
}
}
}