rabidus-test/Assets/BNG Framework/Scripts/Components/ScaleBetweenPoints.cs

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2023-07-24 16:38:13 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
/// <summary>
/// Scales an object's local Z scale to match a Begin / End point
/// </summary>
public class ScaleBetweenPoints : MonoBehaviour {
public Transform Begin;
public Transform End;
public bool DoUpdate = true;
public bool DoLateUpdate = false;
public bool LookAtTarget = false;
void Update() {
if(DoUpdate) {
doScale();
}
}
void LateUpdate() {
if (DoLateUpdate) {
doScale();
}
}
void doScale() {
if(LookAtTarget) {
transform.position = Begin.position;
transform.LookAt(End, transform.up);
}
Vector3 objectScale = transform.localScale;
float distance = Vector3.Distance(Begin.position, End.position);
Vector3 newScale = new Vector3(objectScale.x, objectScale.y, distance);
transform.localScale = newScale;
transform.position = (Begin.position + End.position) / 2;
}
}
}