rabidus-test/Assets/Dreamteck/Splines/Core/Primitives/Ellipse.cs

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2023-07-24 16:38:13 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Dreamteck.Splines.Primitives
{
public class Ellipse : SplinePrimitive
{
public float xRadius = 1f;
public float yRadius = 1f;
public override Spline.Type GetSplineType()
{
return Spline.Type.Bezier;
}
protected override void Generate()
{
base.Generate();
closed = true;
CreatePoints(4, SplinePoint.Type.SmoothMirrored);
points[0].position = Vector3.up * yRadius;
points[0].SetTangentPosition(points[0].position + Vector3.right * 2 * (Mathf.Sqrt(2f) - 1f) / 1.5f * xRadius);
points[1].position = Vector3.left * xRadius;
points[1].SetTangentPosition(points[1].position + Vector3.up * 2 * (Mathf.Sqrt(2f) - 1f) / 1.5f * yRadius);
points[2].position = Vector3.down * yRadius;
points[2].SetTangentPosition(points[2].position + Vector3.left * 2 * (Mathf.Sqrt(2f) - 1f) / 1.5f * xRadius);
points[3].position = Vector3.right * xRadius;
points[3].SetTangentPosition(points[3].position + Vector3.down * 2 * (Mathf.Sqrt(2f) - 1f) / 1.5f * yRadius);
}
}
}