rabidus-test/Assets/Dreamteck/Splines/Core/Primitives/Star.cs

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2023-07-24 16:38:13 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Dreamteck.Splines.Primitives
{
public class Star : SplinePrimitive
{
public float radius = 1f;
public float depth = 0.5f;
public int sides = 5;
public override Spline.Type GetSplineType()
{
return Spline.Type.Linear;
}
protected override void Generate()
{
base.Generate();
closed = true;
CreatePoints(sides * 2, SplinePoint.Type.SmoothMirrored);
float innerRadius = radius * depth;
for (int i = 0; i < sides * 2; i++)
{
float percent = (float)i / (float)(sides * 2);
Vector3 pos = Quaternion.AngleAxis(180 + 360f * percent, Vector3.forward) * Vector3.up * ((float)i % 2f == 0 ? radius : innerRadius);
points[i].SetPosition(pos);
}
}
}
}