rabidus-test/Assets/Dreamteck/Splines/Editor/Components/ObjectBenderEditor.cs

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2023-07-24 16:38:13 +03:00
namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
[CustomEditor(typeof(ObjectBender), true)]
[CanEditMultipleObjects]
public class ObjectBenderEditor : SplineUserEditor
{
List<int> selected = new List<int>();
Vector2 scroll = Vector2.zero;
bool generatedUvs = false;
protected override void Awake()
{
ObjectBender bender = (ObjectBender)target;
if(!Application.isPlaying) bender.UpdateReferences();
base.Awake();
}
void PropertyEditor(ObjectBender.BendProperty[] properties)
{
if (selected.Count == 0) return;
int applyRotationCount = 0, applyScaleCount = 0, enableCount = 0, bendMeshCount = 0, bendColliderCount = 0, bendSplineCount = 0;
bool showMesh = false, showCollider = false, showSpline = false;
float colliderUpdateRate = 0f;
for(int i = 0; i < selected.Count; i++)
{
ObjectBender.BendProperty property = properties[selected[i]];
if (property.enabled) enableCount++;
if (property.applyRotation) applyRotationCount++;
if (property.applyScale) applyScaleCount++;
if (property.bendMesh) bendMeshCount++;
if (property.bendCollider) bendColliderCount++;
if (property.bendSpline) bendSplineCount++;
if (property.filter != null) showMesh = true;
if (property.collider != null) showCollider = true;
if (property.splineComputer != null) showSpline = true;
colliderUpdateRate += property.colliderUpdateRate;
}
bool enabled = enableCount == selected.Count;
bool applyRotation = applyRotationCount == selected.Count;
bool applyScale = applyScaleCount == selected.Count;
bool bendMesh = bendMeshCount == selected.Count;
bool bendCollider = bendColliderCount == selected.Count;
bool bendSpline = bendSplineCount == selected.Count;
colliderUpdateRate /= selected.Count;
bool lastEnabled = enabled, lastApplyRotation = applyRotation, lastApplyScale = applyScale, lastBendMesh = bendMesh, lastBendCollider = bendCollider, lastBendSpline = bendSpline;
float lastColliderUpdateRate = colliderUpdateRate;
EditorGUIUtility.labelWidth = 90;
EditorGUI.BeginChangeCheck();
GUI.color = Color.white;
EditorGUILayout.BeginVertical(GUI.skin.box, GUILayout.Width(EditorGUIUtility.currentViewWidth - 50));
EditorGUILayout.BeginHorizontal();
enabled = EditorGUILayout.Toggle(enabled, GUILayout.Width(20));
if (selected.Count == 1) EditorGUILayout.LabelField(properties[selected[0]].transform.transform.name);
else EditorGUILayout.LabelField("Multiple objects");
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.BeginVertical();
applyRotation = EditorGUILayout.Toggle("Apply rotation", applyRotation);
applyScale = EditorGUILayout.Toggle("Apply scale", applyScale);
if (showSpline) bendSpline = EditorGUILayout.Toggle("Bend Spline", bendSpline);
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical();
if (showMesh)
{
bendMesh = EditorGUILayout.Toggle("Bend Mesh", bendMesh);
if (bendMesh)
{
if (showCollider)
{
bendCollider = EditorGUILayout.Toggle("Bend Collider", bendCollider);
if (bendCollider)
{
EditorGUI.indentLevel++;
colliderUpdateRate = EditorGUILayout.FloatField("Update Rate", colliderUpdateRate);
EditorGUI.indentLevel--;
}
}
else GUI.Label(new Rect(EditorGUIUtility.currentViewWidth / 2f - 25, 40, EditorGUIUtility.currentViewWidth / 2f - 30, 22), "No Mesh Colliders Available");
}
}
else EditorGUILayout.LabelField("No Meshes Available");
EditorGUILayout.EndVertical();
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
if (EditorGUI.EndChangeCheck())
{
for(int i = 0; i < selected.Count; i++)
{
if (lastEnabled != enabled) properties[selected[i]].enabled = enabled;
if (lastApplyRotation != applyRotation) properties[selected[i]].applyRotation = applyRotation;
if (lastApplyScale != applyScale) properties[selected[i]].applyScale = applyScale;
if (bendMesh != lastBendMesh) properties[selected[i]].bendMesh = bendMesh;
if (bendCollider != lastBendCollider) properties[selected[i]].bendCollider = bendCollider;
if (bendSpline != lastBendSpline) properties[selected[i]].bendSpline = bendSpline;
if (lastColliderUpdateRate != colliderUpdateRate) properties[selected[i]].colliderUpdateRate = colliderUpdateRate;
}
}
}
void GetChildCount(Transform parent, ref int count)
{
foreach(Transform child in parent)
{
count++;
GetChildCount(child, ref count);
}
}
public override void OnInspectorGUI()
{
showAveraging = false;
base.OnInspectorGUI();
}
protected override void BodyGUI()
{
base.BodyGUI();
ObjectBender bender = (ObjectBender)target;
serializedObject.Update();
SerializedProperty axis = serializedObject.FindProperty("_axis");
SerializedProperty normalMode = serializedObject.FindProperty("_normalMode");
SerializedProperty forwardMode = serializedObject.FindProperty("_forwardMode");
for (int i = 0; i < targets.Length; i++)
{
ObjectBender objBender = (ObjectBender)targets[i];
int childCount = 0;
GetChildCount(objBender.transform, ref childCount);
if (objBender.bendProperties.Length - 1 != childCount && !Application.isPlaying) objBender.UpdateReferences();
}
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(axis, new GUIContent("Axis"));
EditorGUILayout.PropertyField(normalMode, new GUIContent("Up Vector"));
if (normalMode.intValue == (int)ObjectBender.NormalMode.Custom)
{
SerializedProperty customNormal = serializedObject.FindProperty("_customNormal");
EditorGUILayout.PropertyField(customNormal, new GUIContent("Custom Up"));
}
EditorGUILayout.PropertyField(forwardMode, new GUIContent("Forward Vector"));
if (forwardMode.intValue == (int)ObjectBender.ForwardMode.Custom)
{
SerializedProperty customForward = serializedObject.FindProperty("_customForward");
EditorGUILayout.PropertyField(customForward, new GUIContent("Custom Forward"));
}
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
for (int i = 0; i < targets.Length; i++)
{
ObjectBender objBender = (ObjectBender)targets[i];
objBender.Rebuild();
}
}
if (targets.Length > 1)
{
EditorGUILayout.LabelField("Object properties unavailable when multiple benders are selected.", EditorStyles.centeredGreyMiniLabel);
return;
}
if (!bender.bend)
{
float scrollHeight = Mathf.Min(bender.bendProperties.Length, 15) * 22;
scroll = EditorGUILayout.BeginScrollView(scroll, GUILayout.Height(scrollHeight+5));
for (int i = 0; i < bender.bendProperties.Length; i++)
{
bool isSelected = selected.Contains(i);
if (!bender.bendProperties[i].enabled)
{
GUI.color = Color.gray;
if (isSelected) GUI.color = Color.Lerp(Color.gray, SplinePrefs.highlightColor, 0.5f);
}
else
{
if (isSelected) GUI.color = SplinePrefs.highlightColor;
else GUI.color = Color.white;
}
GUILayout.Box(bender.bendProperties[i].transform.transform.name, GUILayout.Height(18), GUILayout.Width(EditorGUIUtility.currentViewWidth - 60));
if (GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition) && Event.current.type == EventType.MouseDown)
{
if (Event.current.control)
{
if (!selected.Contains(i)) selected.Add(i);
}
else if (Event.current.shift && selected.Count > 0)
{
int from = selected[0];
selected.Clear();
if (from < i)
{
for (int n = from; n <= i; n++) selected.Add(n);
}
else
{
for (int n = from; n >= i; n--) selected.Add(n);
}
}
else
{
selected.Clear();
selected.Add(i);
}
Repaint();
SceneView.RepaintAll();
}
GUI.color = Color.white;
}
EditorGUILayout.EndScrollView();
if (selected.Count > 0)
{
PropertyEditor(bender.bendProperties);
}
if (selected.Count > 0)
{
if (Event.current.type == EventType.KeyDown)
{
if (Event.current.keyCode == KeyCode.DownArrow)
{
if (selected.Count > 1)
{
int temp = selected[selected.Count - 1];
selected.Clear();
selected.Add(temp);
}
selected[0]++;
if (selected[0] >= bender.bendProperties.Length) selected[0] = 0;
}
if (Event.current.keyCode == KeyCode.UpArrow)
{
if (selected.Count > 1)
{
int temp = selected[0];
selected.Clear();
selected.Add(temp);
}
selected[0]--;
if (selected[0] < 0) selected[0] = bender.bendProperties.Length - 1;
}
Repaint();
SceneView.RepaintAll();
Event.current.Use();
}
}
}
string editModeText = "Enter Edit Mode";
if (!bender.bend) editModeText = "Bend";
if (GUILayout.Button(editModeText))
{
if (bender.bend) bender.bend = false;
else bender.bend = true;
}
if (bender.bend && !generatedUvs)
{
if (GUILayout.Button("Generate Lightmap UVS"))
{
bender.EditorGenerateLightmapUVs();
generatedUvs = true;
}
}
}
protected override void DuringSceneGUI(SceneView currentSceneView)
{
base.DuringSceneGUI(currentSceneView);
ObjectBender bender = (ObjectBender)target;
if (selected.Count > 0)
{
Handles.BeginGUI();
for(int i = 0; i < selected.Count; i++)
{
Vector2 screenPosition = HandleUtility.WorldToGUIPoint(bender.bendProperties[selected[i]].transform.transform.position);
DreamteckEditorGUI.Label(new Rect(screenPosition.x - 120 + bender.bendProperties[selected[i]].transform.transform.name.Length * 4, screenPosition.y, 120, 25), bender.bendProperties[selected[i]].transform.transform.name);
}
Handles.EndGUI();
}
for(int i = 0; i < bender.bendProperties.Length; i++)
{
if(bender.bendProperties[i].bendSpline && bender.bendProperties[i].splineComputer != null)
{
DSSplineDrawer.DrawSplineComputer(bender.bendProperties[i].splineComputer, 0.0, 1.0, 0.2f);
}
}
//Draw bounds
if (bender.bend) return;
TS_Bounds bound = bender.GetBounds();
Vector3 a = bender.transform.TransformPoint(bound.min);
Vector3 b = bender.transform.TransformPoint(new Vector3(bound.max.x, bound.min.y, bound.min.z));
Vector3 c = bender.transform.TransformPoint(new Vector3(bound.max.x, bound.min.y, bound.max.z));
Vector3 d = bender.transform.TransformPoint(new Vector3(bound.min.x, bound.min.y, bound.max.z));
Vector3 e = bender.transform.TransformPoint(new Vector3(bound.min.x, bound.max.y, bound.min.z));
Vector3 f = bender.transform.TransformPoint(new Vector3(bound.max.x, bound.max.y, bound.min.z));
Vector3 g = bender.transform.TransformPoint(new Vector3(bound.max.x, bound.max.y, bound.max.z));
Vector3 h = bender.transform.TransformPoint(new Vector3(bound.min.x, bound.max.y, bound.max.z));
Handles.color = Color.gray;
Handles.DrawLine(a, b);
Handles.DrawLine(b, c);
Handles.DrawLine(c, d);
Handles.DrawLine(d, a);
Handles.DrawLine(e, f);
Handles.DrawLine(f, g);
Handles.DrawLine(g, h);
Handles.DrawLine(h, e);
Handles.DrawLine(a, e);
Handles.DrawLine(b, f);
Handles.DrawLine(c, g);
Handles.DrawLine(d, h);
Vector3 r = bender.transform.right;
Vector3 fr = bender.transform.forward;
switch (bender.axis)
{
case ObjectBender.Axis.Z: Handles.color = Color.blue; Handles.DrawLine(r + b, r + c); break;
case ObjectBender.Axis.X: Handles.color = Color.red; Handles.DrawLine(b - fr, a - fr); break;
case ObjectBender.Axis.Y: Handles.color = Color.green; Handles.DrawLine(b- fr + r, f - fr + r); break;
}
}
protected override void OnDestroy()
{
SplineUser user = (SplineUser)target;
if (Application.isEditor && !Application.isPlaying)
{
if (user == null) OnDelete(); //The object or the component is being deleted
else if (user.spline != null)
{
if(!generatedUvs) user.Rebuild();
}
}
SplineComputerEditor.hold = false;
}
}
}