rabidus-test/Assets/Dreamteck/Splines/Editor/Components/ObjectControllerEditor.cs

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2023-07-24 16:38:13 +03:00
namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using System.Collections;
using UnityEditor;
using Dreamteck.Splines;
[CustomEditor(typeof(ObjectController))]
[CanEditMultipleObjects]
public class ObjectControllerEditor : SplineUserEditor
{
protected override void BodyGUI()
{
base.BodyGUI();
ObjectController user = (ObjectController)target;
serializedObject.Update();
SerializedProperty objectMethod = serializedObject.FindProperty("_objectMethod");
SerializedProperty retainPrefabInstancesInEditor = serializedObject.FindProperty("_retainPrefabInstancesInEditor");
SerializedProperty spawnCount = serializedObject.FindProperty("_spawnCount");
SerializedProperty delayedSpawn = serializedObject.FindProperty("delayedSpawn");
SerializedProperty spawnDelay = serializedObject.FindProperty("spawnDelay");
SerializedProperty iteration = serializedObject.FindProperty("_iteration");
SerializedProperty applyRotation = serializedObject.FindProperty("_applyRotation");
SerializedProperty minRotation = serializedObject.FindProperty("_minRotation");
SerializedProperty maxRotation = serializedObject.FindProperty("_maxRotation");
SerializedProperty applyScale = serializedObject.FindProperty("_applyScale");
SerializedProperty minScaleMultiplier = serializedObject.FindProperty("_minScaleMultiplier");
SerializedProperty maxScaleMultiplier = serializedObject.FindProperty("_maxScaleMultiplier");
SerializedProperty uniformScaleLerp = serializedObject.FindProperty("_uniformScaleLerp");
SerializedProperty objectPositioning = serializedObject.FindProperty("_objectPositioning");
SerializedProperty evaluateOffset = serializedObject.FindProperty("_evaluateOffset");
SerializedProperty offsetUseWorldCoords = serializedObject.FindProperty("_offsetUseWorldCoords");
SerializedProperty minOffset = serializedObject.FindProperty("_minOffset");
SerializedProperty maxOffset = serializedObject.FindProperty("_maxOffset");
SerializedProperty shellOffset = serializedObject.FindProperty("_shellOffset");
SerializedProperty rotateByOffset = serializedObject.FindProperty("_rotateByOffset");
SerializedProperty randomSeed = serializedObject.FindProperty("_randomSeed");
SerializedProperty useCustomObjectDistance = serializedObject.FindProperty("_useCustomObjectDistance");
SerializedProperty minObjectDistance = serializedObject.FindProperty("_minObjectDistance");
SerializedProperty maxObjectDistance = serializedObject.FindProperty("_maxObjectDistance");
SerializedProperty customOffsetRule = serializedObject.FindProperty("_customOffsetRule");
SerializedProperty customRotationRule = serializedObject.FindProperty("_customRotationRule");
SerializedProperty customScaleRule = serializedObject.FindProperty("_customScaleRule");
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(objectMethod, new GUIContent("Object Method"));
if (objectMethod.intValue == (int)ObjectController.ObjectMethod.Instantiate) EditorGUILayout.PropertyField(retainPrefabInstancesInEditor, new GUIContent("Retain Prefab Instances"));
if (objectMethod.intValue == (int)ObjectController.ObjectMethod.Instantiate)
{
bool objectsChanged = false;
bool hasObj = false;
if (users.Length > 1)
{
EditorGUILayout.HelpBox("Editing unavailable when multiple objects are selected", MessageType.Info);
}
else
{
EditorGUILayout.Space();
EditorGUILayout.LabelField("Instantiate Objects", EditorStyles.boldLabel);
EditorGUILayout.BeginVertical();
for (int i = 0; i < user.objects.Length; i++)
{
EditorGUILayout.BeginHorizontal();
user.objects[i] = (GameObject)EditorGUILayout.ObjectField(user.objects[i], typeof(GameObject), true);
if (GUILayout.Button("x", GUILayout.Width(20)))
{
GameObject[] newObjects = new GameObject[user.objects.Length - 1];
for (int n = 0; n < user.objects.Length; n++)
{
if (n < i) newObjects[n] = user.objects[n];
else if (n == i) continue;
else newObjects[n - 1] = user.objects[n];
objectsChanged = true;
}
user.objects = newObjects;
}
if (i > 0)
{
if (GUILayout.Button("▲", GUILayout.Width(20)))
{
GameObject temp = user.objects[i - 1];
user.objects[i - 1] = user.objects[i];
user.objects[i] = temp;
objectsChanged = true;
}
}
if (i < user.objects.Length - 1)
{
if (GUILayout.Button("▼", GUILayout.Width(20)))
{
GameObject temp = user.objects[i + 1];
user.objects[i + 1] = user.objects[i];
user.objects[i] = temp;
objectsChanged = true;
}
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.EndVertical();
GameObject newObj = null;
newObj = (GameObject)EditorGUILayout.ObjectField("Add Object", newObj, typeof(GameObject), true);
if (newObj != null)
{
GameObject[] newObjects = new GameObject[user.objects.Length + 1];
user.objects.CopyTo(newObjects, 0);
newObjects[newObjects.Length - 1] = newObj;
user.objects = newObjects;
objectsChanged = true;
}
for (int i = 0; i < user.objects.Length; i++)
{
if (user.objects[i] != null)
{
hasObj = true;
break;
}
}
}
int lastSpawnCount = spawnCount.intValue;
if (hasObj) EditorGUILayout.PropertyField(spawnCount, new GUIContent("Spawn Count"));
else spawnCount.intValue = 0;
if (lastSpawnCount != spawnCount.intValue) objectsChanged = true;
EditorGUILayout.PropertyField(delayedSpawn, new GUIContent("Delayed Spawn"));
if (delayedSpawn.boolValue)
{
EditorGUILayout.PropertyField(spawnDelay, new GUIContent("Spawn Delay"));
}
int lastIteration = iteration.intValue;
EditorGUILayout.PropertyField(iteration, new GUIContent("Iteration"));
if (lastIteration != iteration.intValue)
{
objectsChanged = true;
}
if (objectsChanged)
{
serializedObject.ApplyModifiedProperties();
user.Clear();
user.Spawn();
}
}
EditorGUILayout.Space();
EditorGUILayout.PropertyField(useCustomObjectDistance, new GUIContent("Custom Object Distance"));
if (useCustomObjectDistance.boolValue)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(minObjectDistance, new GUIContent("Min. Distance"));
EditorGUILayout.PropertyField(maxObjectDistance, new GUIContent("Max. Distance"));
EditorGUI.indentLevel--;
}
EditorGUILayout.Space();
EditorGUILayout.LabelField("Position and Offset");
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(customOffsetRule);
if (customOffsetRule.objectReferenceValue == null)
{
if (offsetUseWorldCoords.boolValue)
{
minOffset.vector3Value = EditorGUILayout.Vector3Field("Min. Offset", minOffset.vector3Value);
maxOffset.vector3Value = EditorGUILayout.Vector3Field("Max. Offset", maxOffset.vector3Value);
}
else
{
minOffset.vector3Value = EditorGUILayout.Vector2Field("Min. Offset", minOffset.vector3Value);
maxOffset.vector3Value = EditorGUILayout.Vector2Field("Max. Offset", maxOffset.vector3Value);
}
} else
{
CustomRuleUI((ObjectControllerCustomRuleBase)customOffsetRule.objectReferenceValue);
}
EditorGUI.indentLevel--;
EditorGUILayout.Space();
EditorGUILayout.PropertyField(applyRotation, new GUIContent("Apply Rotation"));
if (user.applyRotation)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(customRotationRule);
if (customRotationRule.objectReferenceValue == null)
{
EditorGUILayout.PropertyField(minRotation, new GUIContent("Min. Rotation Offset"));
EditorGUILayout.PropertyField(maxRotation, new GUIContent("Max. Rotation Offset"));
} else
{
CustomRuleUI((ObjectControllerCustomRuleBase)customRotationRule.objectReferenceValue);
}
EditorGUI.indentLevel--;
}
EditorGUILayout.Space();
EditorGUILayout.PropertyField(applyScale, new GUIContent("Apply Scale"));
if (user.applyScale)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(customScaleRule);
if (customScaleRule.objectReferenceValue == null)
{
EditorGUILayout.PropertyField(minScaleMultiplier, new GUIContent("Min. Scale Multiplier"));
EditorGUILayout.PropertyField(maxScaleMultiplier, new GUIContent("Max. Scale Multiplier"));
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(uniformScaleLerp, new GUIContent("Uniform Lerp"));
EditorGUI.indentLevel--;
} else
{
CustomRuleUI((ObjectControllerCustomRuleBase)customScaleRule.objectReferenceValue);
}
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(objectPositioning, new GUIContent("Object Positioning"));
EditorGUILayout.PropertyField(evaluateOffset, new GUIContent("Evaluate Offset"));
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(offsetUseWorldCoords, new GUIContent("Use World Coords."));
if(minOffset.vector3Value != maxOffset.vector3Value) EditorGUILayout.PropertyField(shellOffset, new GUIContent("Shell"));
EditorGUI.indentLevel--;
EditorGUILayout.PropertyField(rotateByOffset, new GUIContent("Rotate by Offset"));
EditorGUILayout.PropertyField(randomSeed, new GUIContent("Random Seed"));
if (EditorGUI.EndChangeCheck()) serializedObject.ApplyModifiedProperties();
}
private void CustomRuleUI(ObjectControllerCustomRuleBase customRule)
{
SerializedObject serializedRule = new SerializedObject(customRule);
SerializedProperty property = serializedRule.GetIterator();
property.NextVisible(true);
property.NextVisible(false);
EditorGUI.BeginChangeCheck();
do
{
EditorGUILayout.PropertyField(property);
} while (property.NextVisible(false));
if (EditorGUI.EndChangeCheck())
{
serializedRule.ApplyModifiedProperties();
}
}
}
}