rabidus-test/Assets/Dreamteck/Splines/Editor/Components/SetClipRangeWindow.cs

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2023-07-24 16:38:13 +03:00
namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class ClipRangeWindow : EditorWindow
{
private float from = 0f;
private float to = 0f;
private System.Action<float, float> rcv;
private float length = 0f;
public void Init(System.Action<float, float> receiver, float fromDistance, float toDistance, float totalLength)
{
rcv = receiver;
length = totalLength;
from = fromDistance;
to = toDistance;
titleContent = new GUIContent("Set Clip Range Distances");
minSize = maxSize = new Vector2(240, 120);
}
private void OnGUI()
{
if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
{
rcv(from, to);
Close();
}
from = EditorGUILayout.FloatField("From ", from);
if (from < 0f) from = 0f;
else if (from > length) from = length;
to = EditorGUILayout.FloatField("To ", to);
if (to < 0f) to = 0f;
else if (to > length) to = length;
EditorGUILayout.HelpBox("Enter the distance and press Enter. Current spline length: " + length, MessageType.Info);
}
}
}