rabidus-test/Assets/Dreamteck/Splines/Editor/SplineComputerEditor.cs

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2023-07-24 16:38:13 +03:00
namespace Dreamteck.Splines.Editor
{
using UnityEngine;
using System.Collections.Generic;
using UnityEditor;
[CustomEditor(typeof(SplineComputer), true)]
[CanEditMultipleObjects]
public partial class SplineComputerEditor : Editor
{
public SplineComputer spline;
public SplineComputer[] splines = new SplineComputer[0];
public static bool hold = false;
public int[] pointSelection
{
get
{
return _selectedPoints.ToArray();
}
}
public int selectedPointsCount
{
get { return _selectedPoints.Count; }
set { }
}
protected bool closedOnMirror = false;
private DreamteckSplinesEditor _pathEditor;
private ComputerEditor _computerEditor;
private SplineTriggersEditor _triggersEditor;
private SplineComputerDebugEditor _debugEditor;
private bool _rebuildSpline = false;
private List<int> _selectedPoints = new List<int>();
[MenuItem("GameObject/3D Object/Spline Computer")]
private static void NewEmptySpline()
{
int count = GameObject.FindObjectsOfType<SplineComputer>().Length;
string objName = "Spline";
if (count > 0) objName += " " + count;
GameObject obj = new GameObject(objName);
obj.AddComponent<SplineComputer>();
if (Selection.activeGameObject != null)
{
if (EditorUtility.DisplayDialog("Make child?", "Do you want to make the new spline a child of " + Selection.activeGameObject.name + "?", "Yes", "No"))
{
obj.transform.parent = Selection.activeGameObject.transform;
obj.transform.localPosition = Vector3.zero;
obj.transform.localRotation = Quaternion.identity;
}
}
Selection.activeGameObject = obj;
}
[MenuItem("GameObject/3D Object/Spline Node")]
private static void NewSplineNode()
{
int count = Object.FindObjectsOfType<Node>().Length;
string objName = "Node";
if (count > 0) objName += " " + count;
GameObject obj = new GameObject(objName);
obj.AddComponent<Node>();
if(Selection.activeGameObject != null)
{
if(EditorUtility.DisplayDialog("Make child?", "Do you want to make the new node a child of " + Selection.activeGameObject.name + "?", "Yes", "No"))
{
obj.transform.parent = Selection.activeGameObject.transform;
obj.transform.localPosition = Vector3.zero;
obj.transform.localRotation = Quaternion.identity;
}
}
Selection.activeGameObject = obj;
}
public void UndoRedoPerformed()
{
_pathEditor.UndoRedoPerformed();
spline.EditorUpdateConnectedNodes();
spline.Rebuild();
}
private void OnEnable()
{
splines = new SplineComputer[targets.Length];
for (int i = 0; i < splines.Length; i++)
{
splines[i] = (SplineComputer)targets[i];
splines[i].EditorAwake();
if (splines[i].editorAlwaysDraw)
{
DSSplineDrawer.RegisterComputer(splines[i]);
}
}
spline = splines[0];
InitializeSplineEditor();
InitializeComputerEditor();
_debugEditor = new SplineComputerDebugEditor(spline, serializedObject, _pathEditor);
_debugEditor.undoHandler += RecordUndo;
_debugEditor.repaintHandler += OnRepaint;
_triggersEditor = new SplineTriggersEditor(spline, serializedObject);
_triggersEditor.undoHandler += RecordUndo;
_triggersEditor.repaintHandler += OnRepaint;
hold = false;
#if UNITY_2019_1_OR_NEWER
SceneView.beforeSceneGui += BeforeSceneGUI;
SceneView.duringSceneGui += DuringSceneGUI;
#else
SceneView.onSceneGUIDelegate += BeforeSceneGUI;
SceneView.onSceneGUIDelegate += DuringSceneGUI;
#endif
Undo.undoRedoPerformed += UndoRedoPerformed;
}
private void BeforeSceneGUI(SceneView current)
{
_pathEditor.BeforeSceneGUI(current);
if (Event.current.type == EventType.MouseUp)
{
if (Event.current.button == 0)
{
for (int i = 0; i < splines.Length; i++)
{
if (splines[i].editorUpdateMode == SplineComputer.EditorUpdateMode.OnMouseUp)
{
splines[i].RebuildImmediate();
}
}
}
}
}
private void InitializeSplineEditor()
{
_pathEditor = new DreamteckSplinesEditor(spline, serializedObject);
_pathEditor.undoHandler = RecordUndo;
_pathEditor.repaintHandler = OnRepaint;
_pathEditor.editSpace = (SplineEditor.Space)SplinePrefs.pointEditSpace;
}
private void InitializeComputerEditor()
{
_computerEditor = new ComputerEditor(splines, serializedObject, _pathEditor);
_computerEditor.undoHandler = RecordUndo;
_computerEditor.repaintHandler = OnRepaint;
}
private void RecordUndo(string title)
{
for (int i = 0; i < splines.Length; i++)
{
Undo.RecordObject(splines[i], title);
}
}
private void OnRepaint()
{
SceneView.RepaintAll();
Repaint();
}
private void OnDisable()
{
Undo.undoRedoPerformed -= UndoRedoPerformed;
#if UNITY_2019_1_OR_NEWER
SceneView.beforeSceneGui -= BeforeSceneGUI;
SceneView.duringSceneGui -= DuringSceneGUI;
#else
SceneView.onSceneGUIDelegate -= BeforeSceneGUI;
SceneView.onSceneGUIDelegate -= DuringSceneGUI;
#endif
_pathEditor.Destroy();
_computerEditor.Destroy();
_debugEditor.Destroy();
_triggersEditor.Destroy();
}
public override void OnInspectorGUI()
{
if (_debugEditor.editorUpdateMode == SplineComputer.EditorUpdateMode.OnMouseUp)
{
if (Event.current.type == EventType.MouseUp && Event.current.button == 0)
{
_rebuildSpline = true;
}
if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter))
{
_rebuildSpline = true;
}
}
base.OnInspectorGUI();
spline = (SplineComputer)target;
if (splines.Length == 1)
{
SplineEditorGUI.BeginContainerBox(ref _pathEditor.open, "Edit");
if (_pathEditor.open)
{
SplineEditor.Space lastSpace = _pathEditor.editSpace;
_pathEditor.DrawInspector();
if (lastSpace != _pathEditor.editSpace)
{
SplinePrefs.pointEditSpace = (SplineComputer.Space)_pathEditor.editSpace;
SplinePrefs.SavePrefs();
}
}
else if (_pathEditor.lastEditorTool != Tool.None && Tools.current == Tool.None)
{
Tools.current = _pathEditor.lastEditorTool;
}
SplineEditorGUI.EndContainerBox();
}
SplineEditorGUI.BeginContainerBox(ref _computerEditor.open, "Spline Computer");
if (_computerEditor.open)
{
_computerEditor.DrawInspector();
}
SplineEditorGUI.EndContainerBox();
if (splines.Length == 1)
{
SplineEditorGUI.BeginContainerBox(ref _triggersEditor.open, "Triggers");
if (_triggersEditor.open) _triggersEditor.DrawInspector();
SplineEditorGUI.EndContainerBox();
}
SplineEditorGUI.BeginContainerBox(ref _debugEditor.open, "Editor Properties");
if (_debugEditor.open) _debugEditor.DrawInspector();
SplineEditorGUI.EndContainerBox();
if (GUI.changed)
{
EditorUtility.SetDirty(spline);
}
if (Event.current.type == EventType.Layout && _rebuildSpline)
{
for (int i = 0; i < splines.Length; i++)
{
if (splines[i].editorUpdateMode == SplineComputer.EditorUpdateMode.OnMouseUp)
{
splines[i].RebuildImmediate(true);
}
}
_rebuildSpline = false;
}
}
public bool IsPointSelected(int index)
{
return _selectedPoints.Contains(index);
}
private void DuringSceneGUI(SceneView currentSceneView)
{
_debugEditor.DrawScene(currentSceneView);
_computerEditor.drawComputer = !(_pathEditor.currentModule is CreatePointModule);
_computerEditor.drawPivot = _pathEditor.open && spline.editorDrawPivot;
_computerEditor.DrawScene(currentSceneView);
if (splines.Length == 1 && _triggersEditor.open) _triggersEditor.DrawScene(currentSceneView);
if (splines.Length == 1 && _pathEditor.open) _pathEditor.DrawScene(currentSceneView);
}
}
}