rabidus-test/Assets/GabrielAguiarProductions/Scripts/SpawnShield.cs

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2023-07-24 16:38:13 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnShield : MonoBehaviour
{
public float delayToDestroy = 5;
public GameObject shieldVFX;
public Vector3 shieldOffset;
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
var vfx = Instantiate(shieldVFX, transform) as GameObject;
vfx.transform.SetParent(null);
vfx.transform.position += shieldOffset;
Destroy(vfx, delayToDestroy);
}
}
}