90 lines
3.8 KiB
C#
90 lines
3.8 KiB
C#
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
using DentedPixel;
|
|||
|
|
|||
|
public class GeneralUISpace : MonoBehaviour {
|
|||
|
|
|||
|
public RectTransform mainWindow;
|
|||
|
public RectTransform mainParagraphText;
|
|||
|
public RectTransform mainTitleText;
|
|||
|
public RectTransform mainButton1;
|
|||
|
public RectTransform mainButton2;
|
|||
|
|
|||
|
public RectTransform pauseRing1;
|
|||
|
public RectTransform pauseRing2;
|
|||
|
public RectTransform pauseWindow;
|
|||
|
|
|||
|
public RectTransform chatWindow;
|
|||
|
public RectTransform chatRect;
|
|||
|
public Sprite[] chatSprites;
|
|||
|
public RectTransform chatBar1;
|
|||
|
public RectTransform chatBar2;
|
|||
|
public UnityEngine.UI.Text chatText;
|
|||
|
|
|||
|
public RectTransform rawImageRect;
|
|||
|
|
|||
|
void Start () {
|
|||
|
// Time.timeScale = 1f/4f;
|
|||
|
|
|||
|
// *********** Main Window **********
|
|||
|
// Scale the whole window in
|
|||
|
mainWindow.localScale = Vector3.zero;
|
|||
|
LeanTween.scale( mainWindow, new Vector3(1f,1f,1f), 0.6f).setEase(LeanTweenType.easeOutBack);
|
|||
|
LeanTween.alphaCanvas( mainWindow.GetComponent<CanvasGroup>(), 0f, 1f).setDelay(2f).setLoopPingPong().setRepeat(2);
|
|||
|
|
|||
|
// Fade the main paragraph in while moving upwards
|
|||
|
mainParagraphText.anchoredPosition3D += new Vector3(0f,-10f,0f);
|
|||
|
LeanTween.textAlpha( mainParagraphText, 0f, 0.6f).setFrom(0f).setDelay(0f);
|
|||
|
LeanTween.textAlpha( mainParagraphText, 1f, 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f);
|
|||
|
LeanTween.move( mainParagraphText, mainParagraphText.anchoredPosition3D + new Vector3(0f,10f,0f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f);
|
|||
|
|
|||
|
// Flash text to purple and back
|
|||
|
LeanTween.textColor( mainTitleText, new Color(133f/255f,145f/255f,223f/255f), 0.6f).setEase(LeanTweenType.easeOutQuad).setDelay(0.6f).setLoopPingPong().setRepeat(-1);
|
|||
|
|
|||
|
// Fade button in
|
|||
|
LeanTween.textAlpha(mainButton2, 1f, 2f ).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad);
|
|||
|
LeanTween.alpha(mainButton2, 1f, 2f ).setFrom(0f).setDelay(0f).setEase(LeanTweenType.easeOutQuad);
|
|||
|
|
|||
|
// Pop size of button
|
|||
|
LeanTween.size(mainButton1, mainButton1.sizeDelta * 1.1f, 0.5f).setDelay(3f).setEaseInOutCirc().setRepeat(6).setLoopPingPong();
|
|||
|
|
|||
|
|
|||
|
// *********** Pause Button **********
|
|||
|
// Drop pause button in
|
|||
|
pauseWindow.anchoredPosition3D += new Vector3(0f,200f,0f);
|
|||
|
LeanTween.moveY( pauseWindow, pauseWindow.anchoredPosition3D.y + -200f, 0.6f).setEase(LeanTweenType.easeOutSine).setDelay(0.6f);
|
|||
|
|
|||
|
// Punch Pause Symbol
|
|||
|
RectTransform pauseText = pauseWindow.Find("PauseText").GetComponent<RectTransform>();
|
|||
|
LeanTween.moveZ( pauseText, pauseText.anchoredPosition3D.z - 80f, 1.5f).setEase(LeanTweenType.punch).setDelay(2.0f);
|
|||
|
|
|||
|
// Rotate rings around in opposite directions
|
|||
|
LeanTween.rotateAroundLocal(pauseRing1, Vector3.forward, 360f, 12f).setRepeat(-1);
|
|||
|
LeanTween.rotateAroundLocal(pauseRing2, Vector3.forward, -360f, 22f).setRepeat(-1);
|
|||
|
|
|||
|
|
|||
|
// *********** Chat Window **********
|
|||
|
// Flip the chat window in
|
|||
|
chatWindow.RotateAround(chatWindow.position, Vector3.up, -180f);
|
|||
|
LeanTween.rotateAround(chatWindow, Vector3.up, 180f, 2f).setEase(LeanTweenType.easeOutElastic).setDelay(1.2f);
|
|||
|
|
|||
|
// Play a series of sprites on the window on repeat endlessly
|
|||
|
LeanTween.play(chatRect, chatSprites).setLoopPingPong();
|
|||
|
|
|||
|
// Animate the bar up and down while changing the color to red-ish
|
|||
|
LeanTween.color( chatBar2, new Color(248f/255f,67f/255f,108f/255f, 0.5f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong().setDelay(1.2f);
|
|||
|
LeanTween.scale( chatBar2, new Vector2(1f,0.7f), 1.2f).setEase(LeanTweenType.easeInQuad).setLoopPingPong();
|
|||
|
|
|||
|
// Write in paragraph text
|
|||
|
string origText = chatText.text;
|
|||
|
chatText.text = "";
|
|||
|
LeanTween.value(gameObject, 0, (float)origText.Length, 6f).setEase(LeanTweenType.easeOutQuad).setOnUpdate( (float val)=>{
|
|||
|
chatText.text = origText.Substring( 0, Mathf.RoundToInt( val ) );
|
|||
|
}).setLoopClamp().setDelay(2.0f);
|
|||
|
|
|||
|
// Raw Image
|
|||
|
LeanTween.alpha(rawImageRect,0f,1f).setLoopPingPong();
|
|||
|
}
|
|||
|
|
|||
|
}
|