rabidus-test/Assets/MonumentPreviewController.cs

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2023-10-02 19:12:35 +03:00
using BNG;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonumentPreviewController : MonoBehaviour
{
private Grabbable _grabbable;
private MonumentMini _monumentMini;
private MonumentPreview _monumentPreview;
private void Awake()
{
_grabbable = GetComponent<Grabbable>();
_monumentMini = GetComponent<MonumentMini>();
_monumentPreview = FindObjectOfType<MonumentPreview>();
}
private void OnEnable()
{
_grabbable.OnUniqueGrabbed.AddListener(OnGrab);
}
private void OnDisable()
{
_grabbable.OnUniqueGrabbed.RemoveListener(OnGrab);
}
private void OnGrab(Grabber arg)
{
_monumentPreview.ShowInfo(_monumentMini.Info);
}
#if UNITY_EDITOR
[ContextMenu("Debug show preview")]
private void DebugShow()
{
OnGrab(null);
}
#endif
}