rabidus-test/Assets/Plugins/QFSW/Quantum Console/Source/Demo Scene/Scripts/RobotSpawner.cs

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2023-08-22 15:41:12 +03:00
using QFSW.QC.Utilities;
using UnityEngine;
using UnityEngine.UI;
namespace QFSW.QC.Demo
{
public class RobotSpawner : MonoBehaviour
{
[SerializeField] private Robot robotPrefab = null;
[SerializeField] private Text text = null;
[SerializeField] private QuantumTheme theme = null;
public int SpawnCount { [Command("demo.spawn-count")] get; private set; }
private void Start()
{
UpdateText();
SpawnRobot(3);
}
private void UpdateText()
{
if (!theme) { text.text = $"{SpawnCount} robots spawned"; }
else { text.text = $"{SpawnCount.ToString().ColorText(theme.DefaultReturnValueColor)} robots spawned"; }
}
[Command("demo.spawn-robot", MonoTargetType.Single)]
private void SpawnRobot(int count = 1)
{
for (int i = 0; i < count; i++)
{
SpawnCount++;
Vector3 position = transform.position;
position += new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f));
Instantiate(robotPrefab, position, Quaternion.identity).name = $"Robot {SpawnCount}";
}
UpdateText();
}
}
}