rabidus-test/Assets/SCSM/SciFiShipController/Demos/Materials/Environment/SCSM_Asteroid.mat

143 lines
4.1 KiB
Plaintext
Raw Permalink Normal View History

2023-07-24 16:38:13 +03:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-762588337188622632
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
2023-09-04 12:48:24 +03:00
version: 6
2023-07-24 16:38:13 +03:00
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SCSM_Asteroid
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
2023-09-04 12:48:24 +03:00
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
2023-07-24 16:38:13 +03:00
m_ValidKeywords:
- _DETAIL_MULX2
2023-09-04 12:48:24 +03:00
- _ENVIRONMENTREFLECTIONS_OFF
2023-07-24 16:38:13 +03:00
- _METALLICSPECGLOSSMAP
- _NORMALMAP
- _OCCLUSIONMAP
- _SPECULARHIGHLIGHTS_OFF
m_InvalidKeywords:
- _GLOSSYREFLECTIONS_OFF
- _METALLICGLOSSMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
disabledShaderPasses: []
2023-09-04 12:48:24 +03:00
m_LockedProperties:
2023-07-24 16:38:13 +03:00
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 3bf976c23faea134abc4366eb730f3b7, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 2800000, guid: 3b6907908b7af8246875cc438bdd7d01, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 4, y: 4}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 2800000, guid: ef7b152d9dfdb4e4a9140564cd19c908, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
2023-09-04 12:48:24 +03:00
m_Texture: {fileID: 2800000, guid: 3bf976c23faea134abc4366eb730f3b7, type: 3}
2023-07-24 16:38:13 +03:00
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 2800000, guid: f4826cde5c10c6049b8a570f33850d22, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 2800000, guid: 9d7857887dd2c724c9690d150f14ed14, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _Blend: 0
2023-09-04 12:48:24 +03:00
- _BlendModePreserveSpecular: 1
2023-07-24 16:38:13 +03:00
- _BumpScale: 0.5
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
2023-09-04 12:48:24 +03:00
- _DstBlendAlpha: 0
2023-07-24 16:38:13 +03:00
- _EnvironmentReflections: 0
- _GlossMapScale: 0.066
- _Glossiness: 0.5
- _GlossyReflections: 0
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 0.8
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.066
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 0
- _SrcBlend: 1
2023-09-04 12:48:24 +03:00
- _SrcBlendAlpha: 1
2023-07-24 16:38:13 +03:00
- _Surface: 0
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.6838235, g: 0.40727723, b: 0.40727723, a: 1}
2023-09-04 12:48:24 +03:00
- _Color: {r: 0.6838235, g: 0.4072772, b: 0.4072772, a: 1}
2023-07-24 16:38:13 +03:00
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []