rabidus-test/Assets/SCSM/SciFiShipController/Demos/Scripts/SampleChase.cs

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2023-07-24 16:38:13 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
namespace SciFiShipController
{
/// <summary>
/// Executes a simple state machine for determining state information for a "chase" AI.
/// </summary>
[AddComponentMenu("Sci-Fi Ship Controller/Samples/Chase AI")]
[HelpURL("http://scsmmedia.com/ssc-documentation")]
[RequireComponent(typeof(ShipAIInputModule))]
public class SampleChase : MonoBehaviour
{
#region Public Variables
/// <summary>
/// The ship this AI ship should chase.
/// </summary>
public ShipControlModule targetShip;
#endregion
#region Private Variables
private ShipAIInputModule shipAIInputModule;
#endregion
#region Initialise Methods
// Use this for initialization
void Awake()
{
// Get a reference to the ship AI input module attached to this gameobject
shipAIInputModule = GetComponent<ShipAIInputModule>();
// Initialise the ship AI (if it hasn't been initialised already)
shipAIInputModule.Initialise();
// Initialise the AI in the "dogfight" state
shipAIInputModule.SetState(AIState.dogfightStateID);
// Initialise the ship AI (if it hasn't been initialised already)
targetShip.InitialiseShip();
// Set the target ship to the provided target ship
shipAIInputModule.AssignTargetShip(targetShip);
}
#endregion
}
}