rabidus-test/Assets/SCSM/SciFiShipController/Demos/Scripts/SampleSurfaceTurretAssignTa...

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2023-07-24 16:38:13 +03:00
using UnityEngine;
using SciFiShipController;
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
namespace SciFiShipControllerSample
{
/// <summary>
/// Sample script to assign a target to a Surface Turret at runtime.
/// This is only a code segment to demonstrate how API calls could be used in
/// your own code. Place it on an empty gameobject in the scene to see how
/// it works.
/// </summary>
[AddComponentMenu("Sci-Fi Ship Controller/Samples/Surface Turret Assign Target")]
[HelpURL("http://scsmmedia.com/ssc-documentation")]
public class SampleSurfaceTurretAssignTarget : MonoBehaviour
{
#region Public variables
public bool initialiseOnStart = true;
[Header("Surface Turret")]
public SurfaceTurretModule surfaceTurretModule = null;
[Header("Target GameObject")]
public GameObject enemyTarget = null;
#endregion
#region Initialisation Methods
void Awake()
{
if (initialiseOnStart) { Initialise(); }
}
public void Initialise()
{
if (surfaceTurretModule == null) { Debug.LogWarning("Please specify a Surface Turret Module from the scene."); }
else if (enemyTarget == null) { Debug.LogWarning("Please specify an enemy target gameobject from the scene."); }
else
{
// If the surface turret has not been initialised already either through code or the "Initialise On Start"
// checkbox on the Surface Turret Module, do it now.
if (!surfaceTurretModule.IsInitialised) { surfaceTurretModule.Initialise(); }
surfaceTurretModule.SetWeaponTarget(enemyTarget);
}
}
#endregion
}
}