rabidus-test/Assets/SCSM/SciFiShipController/Scripts/Docking/SSCDockingEvt1.cs

27 lines
1.1 KiB
C#
Raw Permalink Normal View History

2023-07-24 16:38:13 +03:00
using UnityEngine;
using UnityEngine.Events;
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
namespace SciFiShipController
{
/// <summary>
/// This allows the storage of method calls with parameters in ShipDockingStation.cs and ShipDocking.cs
/// Param 1 - ShipDockingStationID
/// Param 2 - shipId
/// Param 3 - Docking Station Docking Point Number (1 - n)
/// Param 4 - FUTURE Expansion
/// We need to derive it from UnityEvents so that the UnityEvent is serializable
/// in the inspector. When parameters are used, UnityEvent is not serializable
/// without the use of this class. We can have up to 4 parameters.
/// </summary>
[System.Serializable]
public class SSCDockingEvt1 : UnityEvent<int, int, int, Vector3>
{
// ShipDockingStation onPreUndock, onPostDocked
// ShipDocking onPostDockingHover, onPostUndockingHover
// Param 1 - ShipDockingStationID
// Param 2 - shipId
// Param 3 - Docking Station - Docking Point Number (1 - n)
// Param 4 - FUTURE Expansion
}
}