rabidus-test/Assets/SCSM/SciFiShipController/Scripts/Docking/ShipDockingPoint.cs

107 lines
3.5 KiB
C#
Raw Permalink Normal View History

2023-07-24 16:38:13 +03:00
using UnityEngine;
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
namespace SciFiShipController
{
/// <summary>
/// This class is used with a ShipDockingStation to describe where ships can
/// dock and undock on a station.
/// </summary>
[System.Serializable]
public class ShipDockingPoint
{
#region Enumerations
#endregion
#region Public Variables
// IMPORTANT - when changing this section also update SetClassDefault()
// Also update ClassName(ClassName className) Clone Constructor (if there is one)
/// <summary>
/// Local position relative to the ShipDockingStation
/// </summary>
public Vector3 relativePosition;
/// <summary>
/// Location rotation relative to the ShipDockingStation.
/// Stored in degrees.
/// </summary>
public Vector3 relativeRotation;
/// <summary>
/// Whether the docking point is shown as expanded in the inspector window of the editor.
/// </summary>
public bool showInEditor;
/// <summary>
/// Whether the docking point is shown as selected in the scene view of the editor.
/// </summary>
public bool selectedInSceneView;
/// <summary>
/// Whether the gizmos for this docking point are shown in the scene view of the editor.
/// </summary>
public bool showGizmosInSceneView;
/// <summary>
/// The optional guidHash which identifies the entry path a ship can take to dock at this docking point.
/// int guidHash = sscManager.GetPath(pathName)
/// </summary>
public int guidHashEntryPath;
/// <summary>
/// The optional guidHash which identifies the exit path a ship can take to depart from this docking point.
/// int guidHash = sscManager.GetPath(pathName)
/// </summary>
public int guidHashExitPath;
/// <summary>
/// This is the optimum height above the docking point in the relative up direction, a ship hovers
/// before departing or arriving.
/// </summary>
[Range(0f, 1000f)] public float hoverHeight;
/// <summary>
/// The ship currently docked, docking, or undocking from this point.
/// </summary>
public ShipControlModule dockedShip;
#endregion
#region Constructors
public ShipDockingPoint()
{
SetClassDefaults();
}
public ShipDockingPoint(ShipDockingPoint shipDockingPoint)
{
if (shipDockingPoint == null) { SetClassDefaults(); }
else
{
relativePosition = shipDockingPoint.relativePosition;
relativeRotation = shipDockingPoint.relativeRotation;
guidHashEntryPath = shipDockingPoint.guidHashEntryPath;
guidHashExitPath = shipDockingPoint.guidHashExitPath;
hoverHeight = shipDockingPoint.hoverHeight;
}
}
#endregion
#region Private Member Methods
public void SetClassDefaults()
{
relativePosition = Vector3.zero;
relativeRotation = Vector3.zero;
guidHashEntryPath = 0;
guidHashExitPath = 0;
showInEditor = false;
selectedInSceneView = false;
showGizmosInSceneView = false;
hoverHeight = 10f;
}
#endregion
}
}