rabidus-test/Assets/Scripts/BaseItem.cs

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using UnityEngine;
public class BaseItem : MonoBehaviour, IInteractable
{
[SerializeField]
private float _scoreAdd = 0;
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[SerializeField]
private bool _selfDestroy = true;
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protected ScoreController _scoreController;
protected virtual void Awake()
{
_scoreController = FindObjectOfType<ScoreController>();
}
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public virtual void Interact()
{
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if (_scoreAdd > 0)
_scoreController.AddScore(_scoreAdd, true);
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if (_selfDestroy)
Destroy(gameObject);
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}
}