rabidus-test/Assets/Scripts/CheckPoint.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Playables;
public class CheckPoint : MonoBehaviour
{
public UnityEvent OnCheckpointPass;
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private SplineTrigger _splineTrigger;
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[ContextMenu("Debug Checkpoint")]
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public void CheckPointPass(Collider collider)
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{
OnCheckpointPass?.Invoke();
}
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private void Awake()
{
_splineTrigger = GetComponentInChildren<SplineTrigger>();
}
private void OnEnable()
{
_splineTrigger.OnTriggerEvent.AddListener(CheckPointPass);
}
private void OnDisable()
{
_splineTrigger.OnTriggerEvent.RemoveListener(CheckPointPass);
}
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}