rabidus-test/Assets/CurvedUI/Demo Scenes/Demo Scenes Content/CUI_CameraRotationOnButtonH...

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using UnityEngine;
using System.Collections;
public class CUI_CameraRotationOnButtonHeld : MonoBehaviour {
[SerializeField]
float Sensitivity = 0.5f;
Vector3 oldMousePos;
bool move = true;
// Use this for initialization
void Start () {
oldMousePos = Input.mousePosition;
}
#if UNITY_EDITOR
// Update is called once per frame
void Update() {
if (Input.GetButton("Fire2"))
{
move = true;
}
else
move = false;
if (move)
{
Vector2 mouseDelta = Input.mousePosition - oldMousePos;
this.transform.eulerAngles = this.transform.eulerAngles + new Vector3(mouseDelta.y, -mouseDelta.x, 0) * Sensitivity;
}
oldMousePos = Input.mousePosition;
}
#endif
}