rabidus-test/Assets/CurvedUI/Demo Scenes/Demo Scenes Content/CUI_GunMovement.cs

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using UnityEngine;
using System.Collections;
namespace CurvedUI
{
/// <summary>
/// A simple script to make the pointer follow mouse movement and pass the control ray to canvsa
/// </summary>
public class CUI_GunMovement : MonoBehaviour
{
#pragma warning disable 0649
[SerializeField]
CurvedUISettings mySettings;
[SerializeField]
Transform pivot;
[SerializeField]
float sensitivity = 0.1f;
Vector3 lastMouse;
#pragma warning restore 0649
// Use this for initialization
void Start()
{
lastMouse = Input.mousePosition;
}
// Update is called once per frame
void Update()
{
Vector3 mouseDelta = Input.mousePosition - lastMouse;
lastMouse = Input.mousePosition;
pivot.localEulerAngles += new Vector3(-mouseDelta.y, mouseDelta.x, 0) * sensitivity;
//pass ray to canvas
Ray myRay = new Ray(this.transform.position, this.transform.forward);
CurvedUIInputModule.CustomControllerRay = myRay;
CurvedUIInputModule.CustomControllerButtonState = Input.GetButton("Fire1");
}
}
}