rabidus-test/Assets/CurvedUI/Demo Scenes/Demo Scenes Content/CUI_RiseChildrenOverTime.cs

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using UnityEngine;
using System.Collections;
namespace CurvedUI
{
public class CUI_RiseChildrenOverTime : MonoBehaviour
{
float current = 0;
public float Speed = 10;
public float RiseBy = 50;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
current += Speed * Time.deltaTime;
if (Mathf.RoundToInt(current) >= this.transform.childCount)
current = 0;
if (Mathf.RoundToInt(current) < 0)
current = this.transform.childCount - 1;
for (int i = 0; i < this.transform.childCount; i++)
{
if (Mathf.RoundToInt(current) == i)
this.transform.GetChild(i).localPosition = this.transform.GetChild(i).localPosition.ModifyZ(-RiseBy);
else
this.transform.GetChild(i).localPosition = this.transform.GetChild(i).localPosition.ModifyZ(0);
}
}
}
}