rabidus-test/Assets/CurvedUI/Demo Scenes/Demo Scenes Content/CUI_ViveHapticPulse.cs

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using UnityEngine;
using System.Collections;
namespace CurvedUI {
public class CUI_ViveHapticPulse : MonoBehaviour
{
#pragma warning disable 414 // this is just so we wont get "unused variable" code warnings when compiling without Vive.
float PulseStrength;
#pragma warning restore 414
void Start()
{
PulseStrength = 1;
}
public void SetPulseStrength(float newStr)
{
PulseStrength = Mathf.Clamp(newStr, 0, 1);
}
public void TriggerPulse()
{
#if CURVEDUI_STEAMVR_LEGACY
CurvedUIInputModule.Right.TriggerHapticPulse(1, (ushort)(PulseStrength * 3000));
#endif
}
}
}