rabidus-test/Assets/PolyFew/Scripts/NonEditor/AttributesImage.cs

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2023-10-20 13:29:44 +03:00
#if UNITY_EDITOR
using UnityEngine;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
using System.IO;
namespace BrainFailProductions.PolyFew
{
[ScriptedImporter(1, "atim")]
public class AttributesImage : ScriptedImporter
{
[System.Serializable]
public class Attributes
{
public int width;
public int height;
public TextureFormat tFormat;
public bool mips;
public Color[] colors;
}
public override void OnImportAsset(AssetImportContext impContext)
{
Attributes attributes = JsonUtility.FromJson<Attributes>(File.ReadAllText(impContext.assetPath));
Texture2D texture = new Texture2D(attributes.width, attributes.height, attributes.tFormat, attributes.mips, true);
texture.SetPixels(attributes.colors);
texture.Apply();
texture.wrapMode = TextureWrapMode.Clamp;
texture.filterMode = FilterMode.Point;
#if !UNITY_2017_3_OR_NEWER
impContext.AddSubAsset("AttributesImage", texture);
impContext.SetMainAsset("AttributesImage", texture);
#else
impContext.AddObjectToAsset("AttributesImage", texture);
impContext.SetMainObject(texture);
#endif
}
public static void BurnToAttributesImg(Texture2D texture, string path)
{
Attributes data = new Attributes();
data.width = texture.width;
data.height = texture.height;
data.tFormat = texture.format;
data.mips = texture.mipmapCount > 1;
data.colors = texture.GetPixels();
System.IO.File.WriteAllText(path, JsonUtility.ToJson(data));
}
}
}
#endif